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<blockquote data-quote="Bhryn Astairre" data-source="post: 2560573"><p><strong>Engagement Rules of Character Fighting</strong></p><p></p><p><strong>76</strong>: All swords will be enchanted.</p><p></p><p><strong>77</strong>: One half approximately of these swords will be possessed.</p><p></p><p><strong>78</strong>: And a half of that half of those swords will be evil and have the urge to destroy the known universe through the ever subtle "DIE YOU PIG FIENDS" possession of the owner/wielder.</p><p></p><p><strong>79</strong>: A rare 20% of people plunder the bodies after actually killing them. This of course, is if the said opponent even bothers to lie down dead instead of vanishing/crawling/running/inching/ bellying/exploding/becoming a ghost/vampire or other such fun and/or gross creatures.</p><p></p><p><strong>80</strong>: There is no such thing as "play nice" when it comes to a fight.</p><p></p><p><strong>81</strong>: Despite the fact that one character has been raised through hard level gaining towards almost championic knight levels, the mage who insists on fighting him in hand to hand melee combat will always win. Why? We don't know... we just, don't know...</p><p></p><p><strong>82</strong>: Eating your opponent when alive is considered bad form. Eating your opponent when dead is still bad form, but fair game nevertheless.</p><p></p><p><strong>83</strong>: Despite the fact that the "Arena" is a coliseum and the fights which occur there, that feature remains standing.</p><p></p><p><strong>84</strong>: AT any given time, and part of the Arena/ Clearing will be transmogrified into another location, completely unconnected with the Arena world, simply to satiate the need of the player/character.</p><p></p><p><strong>85</strong>: Someone must have flame retarded the trees in the clearing... for it remains a clearing, not a nuclear fall out zone.</p><p></p><p><strong>86</strong>: No one ever taks martial responsibility for any damages done to Tavern/Juxta. They even whine about the fines.</p><p></p><p><strong>86 1/2</strong>: ... which is really confusing seeing as every character carries their own personal bank vault in their underpants, it seems.</p><p></p><p><strong>87</strong>: It's a crime for any character to hate a sword.</p><p></p><p><strong>88</strong>: It is inconceivable that anyone may "best" you.</p><p></p><p><strong>89</strong>: Duels are rarely issued and for no particular reason other than players boredom. This often ensues after random insulting. This often ends in tears. Pity is never wasted on these cases.</p><p></p><p><strong>90</strong>: And of course, people will never fight just one on one. See <em>Viyach Lemarg: Dome of Stay Away You Interfering Little Brats or I'll Get Annoyed and Have to Stomp On Your Fragile Pathetic Skulls!</em> in reference as to "how to keep people from interfering" in a one on one match. Even if it's unfair, even if the match seems unbalanced, the simple universal truth remains:</p><p></p><p>It's not called "one on one" because she invited her mates. D'oh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Bhryn Astairre, post: 2560573"] [B]Engagement Rules of Character Fighting[/B] [B]76[/b]: All swords will be enchanted. [B]77[/b]: One half approximately of these swords will be possessed. [B]78[/b]: And a half of that half of those swords will be evil and have the urge to destroy the known universe through the ever subtle "DIE YOU PIG FIENDS" possession of the owner/wielder. [B]79[/B]: A rare 20% of people plunder the bodies after actually killing them. This of course, is if the said opponent even bothers to lie down dead instead of vanishing/crawling/running/inching/ bellying/exploding/becoming a ghost/vampire or other such fun and/or gross creatures. [B]80[/B]: There is no such thing as "play nice" when it comes to a fight. [B]81[/B]: Despite the fact that one character has been raised through hard level gaining towards almost championic knight levels, the mage who insists on fighting him in hand to hand melee combat will always win. Why? We don't know... we just, don't know... [B]82[/B]: Eating your opponent when alive is considered bad form. Eating your opponent when dead is still bad form, but fair game nevertheless. [B]83[/B]: Despite the fact that the "Arena" is a coliseum and the fights which occur there, that feature remains standing. [B]84[/B]: AT any given time, and part of the Arena/ Clearing will be transmogrified into another location, completely unconnected with the Arena world, simply to satiate the need of the player/character. [B]85[/B]: Someone must have flame retarded the trees in the clearing... for it remains a clearing, not a nuclear fall out zone. [B]86[/B]: No one ever taks martial responsibility for any damages done to Tavern/Juxta. They even whine about the fines. [B]86 1/2[/B]: ... which is really confusing seeing as every character carries their own personal bank vault in their underpants, it seems. [B]87[/b]: It's a crime for any character to hate a sword. [B]88[/B]: It is inconceivable that anyone may "best" you. [B]89[/B]: Duels are rarely issued and for no particular reason other than players boredom. This often ensues after random insulting. This often ends in tears. Pity is never wasted on these cases. [b]90[/B]: And of course, people will never fight just one on one. See [i]Viyach Lemarg: Dome of Stay Away You Interfering Little Brats or I'll Get Annoyed and Have to Stomp On Your Fragile Pathetic Skulls![/I] in reference as to "how to keep people from interfering" in a one on one match. Even if it's unfair, even if the match seems unbalanced, the simple universal truth remains: It's not called "one on one" because she invited her mates. D'oh! :rolleyes: [/QUOTE]
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