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<blockquote data-quote="Andion Isurand" data-source="post: 2560652" data-attributes="member: 10062"><p><strong>587. Spell absorbing, turning (or reflecting) items. </strong></p><p>Always absorb or turn every spell and bit of magic, at an infinite range and without concerns regarding whether or not such effects actually target the item's owner specifically. In the mean time, the owner of this item can cast his or her own spells with no disruptions.</p><p></p><p>In reducing this to its simplist form, a character using such an item could just as well have said: "All of my spells work normally, all of yours are now mine (or turned/reflected against you)"</p><p></p><p></p><p><strong>588. Oh, but look here Rule 587...</strong></p><p>I have an item that modifies the spells I cast, making them anti-absorbant and unturnable. (and unreflectable)</p><p></p><p><strong>589. ISRP conflicts are actually battles of words, not characters.</strong></p><p></p><p>For example...</p><p></p><p>Kid_one draws a monster on a white board.</p><p>Kid_two draws a bigger monster, about to eat the first monster.</p><p>Kid_one draws a machine gun in the first monster's hands.</p><p>Kid_two draws an armor-plated tounge from his monster's mouth to deflect the shots.</p><p>Kid_one explains that his first monster is actually an afterimage of where the thing used to be. It moved so fast, that the monster is now riding in a giant mech robot on the far end of the board.</p><p>Kid_two's monster then detonates the bomb it placed on the mech beforehand, flipping the switch of a remote in its hand.</p><p></p><p>etc. etc. etc.</p></blockquote><p></p>
[QUOTE="Andion Isurand, post: 2560652, member: 10062"] [b]587. Spell absorbing, turning (or reflecting) items. [/b] Always absorb or turn every spell and bit of magic, at an infinite range and without concerns regarding whether or not such effects actually target the item's owner specifically. In the mean time, the owner of this item can cast his or her own spells with no disruptions. In reducing this to its simplist form, a character using such an item could just as well have said: "All of my spells work normally, all of yours are now mine (or turned/reflected against you)" [b]588. Oh, but look here Rule 587...[/b] I have an item that modifies the spells I cast, making them anti-absorbant and unturnable. (and unreflectable) [b]589. ISRP conflicts are actually battles of words, not characters.[/b] For example... Kid_one draws a monster on a white board. Kid_two draws a bigger monster, about to eat the first monster. Kid_one draws a machine gun in the first monster's hands. Kid_two draws an armor-plated tounge from his monster's mouth to deflect the shots. Kid_one explains that his first monster is actually an afterimage of where the thing used to be. It moved so fast, that the monster is now riding in a giant mech robot on the far end of the board. Kid_two's monster then detonates the bomb it placed on the mech beforehand, flipping the switch of a remote in its hand. etc. etc. etc. [/QUOTE]
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