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<blockquote data-quote="Andion Isurand" data-source="post: 2560657" data-attributes="member: 10062"><p><strong>505-A. Keeping one's distance is impossible.</strong></p><p>You can never keep your distance from an opponent. Using one line of narration, many characters will move towards an opponent and make a big melee attack, always assuming the other player stays in one spot for this long enough to let the attack come within range.</p><p></p><p><strong>505-B. Keeping one's distance is impossible.</strong></p><p>And if you actually happen to keep your distance from an opponent for any length of time, the opponent is always able to teleport right behind you as their attack is being made, over and over again.</p><p></p><p><strong>506. Summoned creatures.</strong></p><p>Summoned creatures should be treated with caution when it comes to the policy of Freedom of Destiny. Otherwise, summoned creatures would be invulnerable, in much the same way that most of those who summon them are. This leads to problems when another character gets pressed and swamped by teeming masses of invulnerable summoned creatures who can never be harmed.</p><p></p><p><strong>507. Turning and rebuking. </strong></p><p>Creatures that are not a character or the familiar, mount or special companion of a character, should be treated with caution when it comes to the policy of Freedom of Destiny, just as summoned creatures. Also, expect spellcasters to rapidly flux back and forth on who actually has the upper hand in turning and rebuking creatures that are subject to such things, especially the mindless undead.</p></blockquote><p></p>
[QUOTE="Andion Isurand, post: 2560657, member: 10062"] [b]505-A. Keeping one's distance is impossible.[/b] You can never keep your distance from an opponent. Using one line of narration, many characters will move towards an opponent and make a big melee attack, always assuming the other player stays in one spot for this long enough to let the attack come within range. [b]505-B. Keeping one's distance is impossible.[/b] And if you actually happen to keep your distance from an opponent for any length of time, the opponent is always able to teleport right behind you as their attack is being made, over and over again. [b]506. Summoned creatures.[/b] Summoned creatures should be treated with caution when it comes to the policy of Freedom of Destiny. Otherwise, summoned creatures would be invulnerable, in much the same way that most of those who summon them are. This leads to problems when another character gets pressed and swamped by teeming masses of invulnerable summoned creatures who can never be harmed. [b]507. Turning and rebuking. [/b] Creatures that are not a character or the familiar, mount or special companion of a character, should be treated with caution when it comes to the policy of Freedom of Destiny, just as summoned creatures. Also, expect spellcasters to rapidly flux back and forth on who actually has the upper hand in turning and rebuking creatures that are subject to such things, especially the mindless undead. [/QUOTE]
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