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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2560678"><p>Well, I feel like writing more, so here's a few more for the list:</p><p></p><p>142. No matter what, if a new player's character falls for one of your character's significant others, it will take at least 2 months for them to figure out that the person is involved with another character, or after at least 5 challenges to the death, whichever comes first.</p><p></p><p>143. Vampires always drink alcohol in a bar right after biting a person. They say it puts an extra bite to their meal.</p><p></p><p>144. Even if you sever a vampire's head, burn their body, and scatter their ashes, they will be back tomorrow, twice as powerful and ticked off.</p><p></p><p>145. The big bad guy will always come back at least five times, if not, he was just an underling of a more powerful villain who'll be visiting Tuesday at 9 pm the week after his last underling dies.</p><p></p><p>146. If a mega-villain has sent at least five underlings after you, he will die as soon as the 14 year old kid in peasant's clothes shows up and throws a peanut at him. He will not be beaten by anyone other than a level 1 commoner.</p><p></p><p>147. If your character has a short temper about something, someone will set them off, and when they do, at least once their player will assume that <strong>you</strong> as a player are just as irate as your character is.</p><p>147a. If such a character that has earned a character's enmity dies and their player still believes that you hate them, there is a 50% chance that your character will soon be visited upon by a ghost of the dead character. This will inevitably be ended by the other player asking if you had a problem with them and you saying no, which has an effect equal to that of a True Resurrection spell on their character.</p><p>147b. Such resurrected characters will either insist on becoming your character's best friend or vanish without a trace within 2 weeks.</p><p></p><p>148. No matter how noisy a tavern or marketplace is, at least half of the people in the room will be able to hear every word you say, even if you are across the room and the eavesdropper is deaf and blind.</p><p></p><p>149. There is no limit as to how many characters can fit at a table in the tavern. There are unlimited chairs and the tables expand to accomodate the increased numbers. This is a supernatural ability. [Wait.... Damn stat writing habits....]</p><p></p><p>150. Logic is just a word with 5 letters and no meaning when fighting. Even if that weretiger is 7½ feet tall and weighs several hundred pounds, the 5 foot tall, 115 pound teenager can block his attack effortlessly with his staff/spear/sword and attack immediately after with the same weapon.</p></blockquote><p></p>
[QUOTE="Tharivious_Meliamne, post: 2560678"] Well, I feel like writing more, so here's a few more for the list: 142. No matter what, if a new player's character falls for one of your character's significant others, it will take at least 2 months for them to figure out that the person is involved with another character, or after at least 5 challenges to the death, whichever comes first. 143. Vampires always drink alcohol in a bar right after biting a person. They say it puts an extra bite to their meal. 144. Even if you sever a vampire's head, burn their body, and scatter their ashes, they will be back tomorrow, twice as powerful and ticked off. 145. The big bad guy will always come back at least five times, if not, he was just an underling of a more powerful villain who'll be visiting Tuesday at 9 pm the week after his last underling dies. 146. If a mega-villain has sent at least five underlings after you, he will die as soon as the 14 year old kid in peasant's clothes shows up and throws a peanut at him. He will not be beaten by anyone other than a level 1 commoner. 147. If your character has a short temper about something, someone will set them off, and when they do, at least once their player will assume that [b]you[/b] as a player are just as irate as your character is. 147a. If such a character that has earned a character's enmity dies and their player still believes that you hate them, there is a 50% chance that your character will soon be visited upon by a ghost of the dead character. This will inevitably be ended by the other player asking if you had a problem with them and you saying no, which has an effect equal to that of a True Resurrection spell on their character. 147b. Such resurrected characters will either insist on becoming your character's best friend or vanish without a trace within 2 weeks. 148. No matter how noisy a tavern or marketplace is, at least half of the people in the room will be able to hear every word you say, even if you are across the room and the eavesdropper is deaf and blind. 149. There is no limit as to how many characters can fit at a table in the tavern. There are unlimited chairs and the tables expand to accomodate the increased numbers. This is a supernatural ability. [Wait.... Damn stat writing habits....] 150. Logic is just a word with 5 letters and no meaning when fighting. Even if that weretiger is 7½ feet tall and weighs several hundred pounds, the 5 foot tall, 115 pound teenager can block his attack effortlessly with his staff/spear/sword and attack immediately after with the same weapon. [/QUOTE]
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