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<blockquote data-quote="Jardel_Karabella" data-source="post: 2560715"><p><strong>101.</strong> Regardless of whether or not they have any ability in combat, anyone who does not agree to duel you for no better reason than you challenge must be spineless coward.</p><p></p><p><strong>102.</strong> Be you a paladin, bar maid or scribe the best way to sort out any disagreement or deal with any jeer is to challenge your opponent to battle to the death.</p><p></p><p><strong>102. (i)</strong> If this should result in the slaying of someone you called a friend then you're required to use a scapegoat such as your temper, your code of honour or "I thought they'd surrender." in order to weasel out of responsiblity.</p><p></p><p><strong>103.</strong> Just because someone hates you doesn't mean you can't pretend they're your best friend.</p><p></p><p><strong>104.</strong> Actually knowing someone is unnecessary for you to consider them your friend and also expect them to treat you like their best friend (sacrificing their life if necessary to protect you), you only need to know <em>of</em> them.</p><p></p><p><strong>105.</strong> Character background should never hinder your equipping. Just because you're a drow from the Underdark who's spent his lifetime with his house doesn't mean you can't have a pair of incredibly magical katanas, be trained in blade dancing by a Sun elf grand master and own six city blocks in Silverymoon.</p><p></p><p><strong>106.</strong> People do not need to see someone die in order to know it happened. Should another character you know die out of the tavern/emporium it is your duty to mysteriously sense it and set out on a quest to avenge them (even though logic dictates they may just be sick for a while, and experience tells us they'll probably be back in a week).</p><p></p><p><strong>107.</strong> There are no learning times. All you need to do is see someone do something once or be told about them doing it and you'll instantly be a practiced expert at it.</p><p></p><p><strong>108.</strong> There is never any reason to assume someone is busy. Your conversation with them is always naturally the most important even if it is just idle babble about what you did in the last five minutes.</p><p></p><p><strong>109.</strong> Friendly sparring matches should always be fought with live blades over exorbident bets such as a fortune in platnium or the ownership of one member's spouse. Practicing with dulled weapons or over anything less is strictly prohibited.</p><p></p><p><strong>110.</strong> Anyone who actually shops at the NPC vendor stalls in Juxta deserves to be given strange looks and labeled a freak. What do they think it is, an emporium or something?</p></blockquote><p></p>
[QUOTE="Jardel_Karabella, post: 2560715"] [b]101.[/b] Regardless of whether or not they have any ability in combat, anyone who does not agree to duel you for no better reason than you challenge must be spineless coward. [b]102.[/b] Be you a paladin, bar maid or scribe the best way to sort out any disagreement or deal with any jeer is to challenge your opponent to battle to the death. [b]102. (i)[/b] If this should result in the slaying of someone you called a friend then you're required to use a scapegoat such as your temper, your code of honour or "I thought they'd surrender." in order to weasel out of responsiblity. [b]103.[/b] Just because someone hates you doesn't mean you can't pretend they're your best friend. [b]104.[/b] Actually knowing someone is unnecessary for you to consider them your friend and also expect them to treat you like their best friend (sacrificing their life if necessary to protect you), you only need to know [i]of[/i] them. [b]105.[/b] Character background should never hinder your equipping. Just because you're a drow from the Underdark who's spent his lifetime with his house doesn't mean you can't have a pair of incredibly magical katanas, be trained in blade dancing by a Sun elf grand master and own six city blocks in Silverymoon. [b]106.[/b] People do not need to see someone die in order to know it happened. Should another character you know die out of the tavern/emporium it is your duty to mysteriously sense it and set out on a quest to avenge them (even though logic dictates they may just be sick for a while, and experience tells us they'll probably be back in a week). [b]107.[/b] There are no learning times. All you need to do is see someone do something once or be told about them doing it and you'll instantly be a practiced expert at it. [b]108.[/b] There is never any reason to assume someone is busy. Your conversation with them is always naturally the most important even if it is just idle babble about what you did in the last five minutes. [b]109.[/b] Friendly sparring matches should always be fought with live blades over exorbident bets such as a fortune in platnium or the ownership of one member's spouse. Practicing with dulled weapons or over anything less is strictly prohibited. [b]110.[/b] Anyone who actually shops at the NPC vendor stalls in Juxta deserves to be given strange looks and labeled a freak. What do they think it is, an emporium or something? [/QUOTE]
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