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<blockquote data-quote="Arathil" data-source="post: 2560756"><p><strong>646, etc.</strong></p><p></p><p>646, Part One...</p><p></p><p>Anybody who is playing a 1,000 year old character with at least 20 class levels... and two or three templates besides... will invariably, upon being accused of godmoding or snerting, respond with something along the lines of "Well, geeze, anything above 2nd level, and you call it snerting."</p><p></p><p>646, Part Deux...</p><p></p><p>Anybody playing an unlikely and rather ridiculous tavern occupant... such as an ancient and mighty outsider, a drow vampire, an ancient and powerful dragon, a Sailor Moon ripoff, or whatever... upon being accused of snerting, will respond with something similar to the response in Part One. Change "...above 2nd level," to "...other than a human," and you've got it.</p><p></p><p>646, Part Yeah...</p><p></p><p>Loosely tied to the other two... If there is a character present who is twelve feet tall, has wings, breathes fire, has four arms, and possesses the knowledge of all the multiverse... it immediately follows that any character who is also present who has only three or four of those qualities is <em>not</em> a snert.</p><p></p><p>647</p><p></p><p>The less capable the player, the more outlandish the character. Anybody who spells every single word in a given sentence wrong is guaranteed to be a celestial, or a great dragon, or a unicorn, etc... something old and ancient enough to most likely have a grammatical grasp higher than a 2nd grader. The good spellers are almost universally at least mortal... if not mundane humans.</p><p></p><p>648</p><p></p><p>Everybody has unblinking, 360 degree vision. It is impossible to look, gaze briefly, even glance sidelong at somebody... regardless of how many people are in the tavern... without them immediately noticing. In addition, the merest sidelong glance is enough to invoke grievous, even mortal offense, 98% of the time.</p><p></p><p>649, Part One...</p><p></p><p>What happens in the tavern, dictates the behavior of the entire world of Greyhawk. Players old enough to have families and hold down jobs will dictate their opinion of elves, owlbears, undead, etc. off of the behavior of a single thirteen-year-old who couldn't even spell the name of the creature he was trying to portray. </p><p></p><p>649, Part Deux...</p><p></p><p>Said individuals will also, unfailingly, loudly complain at the abundance of poor roleplayers on sight, and encourage other people to ignore them in the hopes that they might go away.</p><p></p><p>650</p><p></p><p>Assassins are completely open and honest about their occupation, to the extent that those intimately familiar with them are as well without fear of retribution. "Yeah, he's an assassin... won't leave me alone... now he's going after my lover... who's also an assassin, by the way." Also, despite the fact that historical assassins are pretty unanimously poor fighters... focused specifically upon stealth and deception, to the near-exclusion of, say, swordsmanship (you don't have to be good when you're going to surprise and kill with your first hit anyway)... the assassins on-site are all universally concerned with touting their combat ability.</p><p></p><p>651</p><p></p><p>Nobody, anywhere, has any freakin' clue as to the reality of ninja... what they were, what they did, how they did it, etc. Despite this, see...</p><p></p><p>652</p><p></p><p>Anything Oriental is inexplicably, totally cool.</p></blockquote><p></p>
[QUOTE="Arathil, post: 2560756"] [b]646, etc.[/b] 646, Part One... Anybody who is playing a 1,000 year old character with at least 20 class levels... and two or three templates besides... will invariably, upon being accused of godmoding or snerting, respond with something along the lines of "Well, geeze, anything above 2nd level, and you call it snerting." 646, Part Deux... Anybody playing an unlikely and rather ridiculous tavern occupant... such as an ancient and mighty outsider, a drow vampire, an ancient and powerful dragon, a Sailor Moon ripoff, or whatever... upon being accused of snerting, will respond with something similar to the response in Part One. Change "...above 2nd level," to "...other than a human," and you've got it. 646, Part Yeah... Loosely tied to the other two... If there is a character present who is twelve feet tall, has wings, breathes fire, has four arms, and possesses the knowledge of all the multiverse... it immediately follows that any character who is also present who has only three or four of those qualities is [I]not[/I] a snert. 647 The less capable the player, the more outlandish the character. Anybody who spells every single word in a given sentence wrong is guaranteed to be a celestial, or a great dragon, or a unicorn, etc... something old and ancient enough to most likely have a grammatical grasp higher than a 2nd grader. The good spellers are almost universally at least mortal... if not mundane humans. 648 Everybody has unblinking, 360 degree vision. It is impossible to look, gaze briefly, even glance sidelong at somebody... regardless of how many people are in the tavern... without them immediately noticing. In addition, the merest sidelong glance is enough to invoke grievous, even mortal offense, 98% of the time. 649, Part One... What happens in the tavern, dictates the behavior of the entire world of Greyhawk. Players old enough to have families and hold down jobs will dictate their opinion of elves, owlbears, undead, etc. off of the behavior of a single thirteen-year-old who couldn't even spell the name of the creature he was trying to portray. 649, Part Deux... Said individuals will also, unfailingly, loudly complain at the abundance of poor roleplayers on sight, and encourage other people to ignore them in the hopes that they might go away. 650 Assassins are completely open and honest about their occupation, to the extent that those intimately familiar with them are as well without fear of retribution. "Yeah, he's an assassin... won't leave me alone... now he's going after my lover... who's also an assassin, by the way." Also, despite the fact that historical assassins are pretty unanimously poor fighters... focused specifically upon stealth and deception, to the near-exclusion of, say, swordsmanship (you don't have to be good when you're going to surprise and kill with your first hit anyway)... the assassins on-site are all universally concerned with touting their combat ability. 651 Nobody, anywhere, has any freakin' clue as to the reality of ninja... what they were, what they did, how they did it, etc. Despite this, see... 652 Anything Oriental is inexplicably, totally cool. [/QUOTE]
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