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<blockquote data-quote="Arathil" data-source="post: 2560757"><p><strong>590</strong></p><p></p><p><strong>590a:</strong> In a FFRP combat, everybody is invulnerable until somebody gets hurt. </p><p></p><p><strong>590b:</strong> At that point, the focus of the posing shifts to the latter, and everything hits with exaggerated effect, until somebody dodges.</p><p></p><p><strong>591a:</strong> Anyone who claims to be a vampire, a drow, a lich, a demon, a dragon (unpolymorphed), a telepathic fire-breathing kitten, a combination of all of the preceding, etc... is telling the absolute and utter truth. In a world where illusion and trickery magic abound, the thought that some of these beings might in fact be fakes is considered far more ridiculous than the simple acceptance of a demonic drow-vampire monk sitting down and smirking at everybody in the middle of a surface roadside tavern fairly close to the most prominent city in the known continent.</p><p></p><p><strong>592b:</strong> Moreso, such characters are valid basis for IC opinions regarding the beings they are meant to portray. An Orc acting appropriately for an Orc of the setting in question cannot possibly be a real Orc, because the fire-breathing god-born Orc from the world that nobody else has ever heard of, and which has never, ever been mentioned in any gaming or novel literature as having any connection to the setting wherein the gaming is taking place, doesn't act that way... and they got there first.</p><p></p><p><strong>593:</strong> Despite the presence of innately alignment-oriented races (i.e. Drow), specific alignment tendencies as a requirement for certain professions, magical spells and effects which target... directly effect... change... or otherwise depend upon, alignment, acts which are definitively related to one alignment or another and cannot be used in the name of a different alignment, the existence of entire planes of energy which embody the alignments and can be drawn upon, sourced, and conjured in the material world, and flat-out statements by the game's designers that alignment in default D&D is objective, not relative, and that good and evil are distinct and palpable forces... good and evil are still relative.</p></blockquote><p></p>
[QUOTE="Arathil, post: 2560757"] [b]590[/b] [B]590a:[/B] In a FFRP combat, everybody is invulnerable until somebody gets hurt. [B]590b:[/B] At that point, the focus of the posing shifts to the latter, and everything hits with exaggerated effect, until somebody dodges. [B]591a:[/B] Anyone who claims to be a vampire, a drow, a lich, a demon, a dragon (unpolymorphed), a telepathic fire-breathing kitten, a combination of all of the preceding, etc... is telling the absolute and utter truth. In a world where illusion and trickery magic abound, the thought that some of these beings might in fact be fakes is considered far more ridiculous than the simple acceptance of a demonic drow-vampire monk sitting down and smirking at everybody in the middle of a surface roadside tavern fairly close to the most prominent city in the known continent. [B]592b:[/B] Moreso, such characters are valid basis for IC opinions regarding the beings they are meant to portray. An Orc acting appropriately for an Orc of the setting in question cannot possibly be a real Orc, because the fire-breathing god-born Orc from the world that nobody else has ever heard of, and which has never, ever been mentioned in any gaming or novel literature as having any connection to the setting wherein the gaming is taking place, doesn't act that way... and they got there first. [B]593:[/B] Despite the presence of innately alignment-oriented races (i.e. Drow), specific alignment tendencies as a requirement for certain professions, magical spells and effects which target... directly effect... change... or otherwise depend upon, alignment, acts which are definitively related to one alignment or another and cannot be used in the name of a different alignment, the existence of entire planes of energy which embody the alignments and can be drawn upon, sourced, and conjured in the material world, and flat-out statements by the game's designers that alignment in default D&D is objective, not relative, and that good and evil are distinct and palpable forces... good and evil are still relative. [/QUOTE]
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