Alright. Here's a preliminary PC.
Zekeros
Zekeros is a thin man that has lost his left eye. He took his own eye out as part of a ritual to improve his own magical power - a regular tradition in part of Imarr. He was trained as an assistant to a great summoner - it was Zekeros' role to maintain wards that protected the summoner during foul rituals. Forced to consort with demons and act as an apprentice to a power-hungry fiend, Zekeros preferred to not think about the life before him
Then, a fiend broke free of his summoner's bonds, and tore Zekeros' master to pieces. Zekeros fled with his life - and as much as he could steal from his master's inventory.
Zekeros (and his raven familiar, formerly the familiar of Zekeros' master, a crude observer of the human condition) has taken to the high seas, hoping to get as far away from Imarr as possible. Zekeros seeks to discover much of the world he has only read about in books, and perhaps break free of the demonic taint that grips him.
[sblock=Zekeros Ovid]
Human Male
Wizard (Abjurer) 4
LN
STR 8
DEX 12
CON 12
INT 19
WIS 14
CHA 10
Feats
Scribe Scroll (bonus)
Spell Focus (Abjuration)
Spell Focus (Conjuration)
Augment Summoning
Spell Penetration
Item Familiar – Staff
Skills
Spellcraft 7
Knowledge/Arcana 7
Concentration 7
Knowledge/History 4
Knowledge/Geography 4
Knowledge/The Planes 4
Knowledge/Religion 4
Decipher Script 3
Knowledge/Local 3
Knowledge/Nobility and Royalty 3
Knowledge/Dungeoneering 3
Flaws
Murky-Eyed: When fighting a foe with concealment, roll twice, and keep the worst.
Non-Combatant: -2 on all melee attacks.
Traits
Absent Minded: -1 Spot and Listen, +1 Knowledge Checks.
Spells Known
0th: All Spells
1st: Ray of Enfeeblement, Alarm (A), Hold Portal (A), Shield (A), Protection from C/E/L/G (A), Summon Monster I, Mage Armour, Identify, Magic Missile, Mount
2nd: Command Undead, Resist Energy, Protection from Arrows, Summon Monster II.
0th: 4+1
1st: 4+1
2nd: 3+1
Barred Schools: Enchantment, Illusion[/sblock]