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The Savage Seas (5e) [IC]
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<blockquote data-quote="mips42" data-source="post: 9044851" data-attributes="member: 6746242"><p>'Hmmm... Good information there. We can check on our way. there's a dock on the seaward side. If she's there, and seaworthy, she'll be docked there.' With that the captain walks back to the ships wheel.</p><p> The rest of the day passes mostly easily, with only the occasional need for help with the sails or other tasks. The meals consist mostly of a thick stew, served with a trencher of bread, a piece of dried fruit and a very light ale. It's simple but filling.</p><p> The night passes with little notice, the swaying and creaking of the ship is different at first but, ultimately, sleep comes and is restful.</p><p> Morning comes early and, going on deck, you immediately see the cliffs that Captain Coppertree was talking about. They are incredibly high, maybe as much as two thousand feet, and nearly perfectly sheer. The layers of dirt, and different types of rock, are clearly visible. The soaring sea birds gliding high over the ship do not even come close to the tops of those cliffs. High up, almost lost in the mists, you can just make out what must be trees but, from the ship, seem no more than a light fuzz on the edge of the cliffs.</p><p> Suddenly, as the docks just come into view, the ship lurches and a huge wave, with a surprisingly solid shape, slams into the side of the ship and the man in the cupola shouts 'Creatures on the port side! Arms, all!'</p><p> The wave, now identifiable as a Water Elemental, Washes over the side of the ship and attempts to batter Zrok and Terry.</p><p></p><p>[ooc] Initiative, all! Also, a DC 15 Dexterity save or fall prone. Also also, Zrok and Terry need DC15 strength saves or be restrained and take 13 points bludgeoning damage.</p><p>[USER=53176]@Leatherhead[/USER] </p><p>[USER=6777714]@gnarlygninja[/USER] </p><p>[USER=813]@jmucchiello[/USER] </p><p>[USER=24380]@Neurotic[/USER] </p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="mips42, post: 9044851, member: 6746242"] 'Hmmm... Good information there. We can check on our way. there's a dock on the seaward side. If she's there, and seaworthy, she'll be docked there.' With that the captain walks back to the ships wheel. The rest of the day passes mostly easily, with only the occasional need for help with the sails or other tasks. The meals consist mostly of a thick stew, served with a trencher of bread, a piece of dried fruit and a very light ale. It's simple but filling. The night passes with little notice, the swaying and creaking of the ship is different at first but, ultimately, sleep comes and is restful. Morning comes early and, going on deck, you immediately see the cliffs that Captain Coppertree was talking about. They are incredibly high, maybe as much as two thousand feet, and nearly perfectly sheer. The layers of dirt, and different types of rock, are clearly visible. The soaring sea birds gliding high over the ship do not even come close to the tops of those cliffs. High up, almost lost in the mists, you can just make out what must be trees but, from the ship, seem no more than a light fuzz on the edge of the cliffs. Suddenly, as the docks just come into view, the ship lurches and a huge wave, with a surprisingly solid shape, slams into the side of the ship and the man in the cupola shouts 'Creatures on the port side! Arms, all!' The wave, now identifiable as a Water Elemental, Washes over the side of the ship and attempts to batter Zrok and Terry. [ooc] Initiative, all! Also, a DC 15 Dexterity save or fall prone. Also also, Zrok and Terry need DC15 strength saves or be restrained and take 13 points bludgeoning damage. [USER=53176]@Leatherhead[/USER] [USER=6777714]@gnarlygninja[/USER] [USER=813]@jmucchiello[/USER] [USER=24380]@Neurotic[/USER] [/ooc] [/QUOTE]
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