Zurai
First Post
Alright, here we go:
I present to you Orm Stormsward; called "Stormbeard" by some, "That rowdy drunk" by others ... and "faithful comrade" to those who he considers friends and family.
[sblock=Appearance]
Orm is tall and broad, a veritable bear of a man. He sports an unkempt shock of blue-black hair above his storm grey eyes, and a thick bushy beard emphasizes his ready grin. His loose sailor's outfit reveals many things about him -- that his size is as much muscle as it is anything, that his tanned body is criss-crossed with scars and marks of his experiences, and that he is hirsute enough that he just might really be a bear![/sblock]
[sblock=Orm's Early Years]
Orm was born in Sasserine to a destitute fishmonger-turned-whore who had neither the desire nor the inclination to be a mother to him. As he was born during one of the worst storms in recent memory, he was left at the Azure Cathedral to be raised by the clergy there. Such orphans are not uncommon in the district, and the church took him in readily enough. Even as a babe he was large, and so he was given the name Orm, meaning "Strength", and the circumstances surrounding his birth made his surname easy as well; thus was Orm, the Storm's Ward, brought into the world.
He grew up as much in the alleys and canals of Sasserine as he did in the Cathedral itself, but from his very first memories Orm felt a deep and personal connection to the sea and to stormy weather. Whenever a squall drove in from the ocean, Orm could be found outside, laughing and playing amid the driving rain and rumbling thunder. He ducked out of boring lessons at the Cathedral to wander the dockside, watching the ships come and go, paying careful attention to the bustle of the port. Indeed, if it wasn't for his intensity and concentration when it came to his religious lessons, it is quite possible that the priests would have considered him a lost cause and turned him out onto the streets.
That intensity grew from Orm's certainty that, whoever his father-of-blood might have been, Procan, and Procan alone, is his true father. He dutifully attended every sermon, ceremony, festival, and funeral of Procan's faithful since he was able to move about under his own power. The lessons of Procan's priests were the only ones Orm never skipped, and it was clear to all who knew him that Orm was destined for Procan's clergy. As soon as he was old enough, Orm enlisted in the church as a member of Procan's faithful, and pestered the priests and even Belrain Daskeral himself until he was allowed to train as a Cleric.[/sblock]
[sblock=Orm's Adult Life]
Once he was accepted as a priest-candidate, Orm devoted his entire self to the study and prayer required of him. The only pleasures he took during those years were in the frequent storms; no matter where he was when a storm blew in, Orm always managed to find a few minutes to slip outside to let the rain pound his body and to revel in the power of the storm.
After several years of study and hard work, Orm was at last accepted as a junior priest of the Sailor of the Sea and Sky. As is the custom among Procan's clergy, Orm offered his services for free to the captain of a ship sailing out to sea the next day. Since having a cleric of the Storm Lord aboard as a member of the crew is generally a sign that your ship won't sink in a storm, the captain of the Wavespray eagerly accepted Orm's service. Orm endeared himself quickly to the captain and crew with various minor acts of magic (it's amazing how grateful sailors are for simple fresh, clean water while out at sea!) as well as being a quick study for the day-to-day work involved in operating a sailing ship.
When the Wavespray returned to Sasserine after several months at sea, Orm immediately put in for a berth with another captain. He continued to sail with one ship or another -- visiting ports far and wide and engaging in every respectable aquatic venture -- from that time on, but he always returned home to Sasserine at the end of each voyage. In between long ocean voyages, Orm spent the majority of his days along the waterfront, just as he had in his youth, and he spent his nights in the traditional sailors' haunts ... taverns and brothels. His energetic nature and intensity have won him as many friends as enemies in the inevitable brawls and drunken contests that follow his nights in the taverns, but the ladies of the Mermaid's Secret all assert that the big man is gentle and caring -- if vigorous -- in his more intimate pursuits.
Whenever Orm is in town, he attends regular church sessions in the mornings and on the weekends. Indeed, word got around quickly that the best way to get in touch with him for his services was to leave word at the Azure Cathedral with the priests of Procan, for sure as rain Orm would head there after his most recent voyage to offer his prayers to his Father.
[/sblock]
[sblock=Recent Events]
Orm has been in town for an unusually long period of time lately. He has twice turned down offers from captains to sail into the deep blue -- unheard of for him -- and his only reply when asked why was to say "There's a dark storm brewing on the horizon, and Procan has need of me here." Needless to say, this has unsettled both the sailors who know him and the other priests of his order, but Orm will speak no more of it to anyone.
Lately he has taken to patrolling the docks and canals of Sasserine in full combat regalia. Wearing coral-studded leather armor, a light steel buckler emblazoned with the trident-and-wave symbol of Procan, and a long, masterfully crafted dark wooden spear with a cruelly barbed cold iron head, he stalks from ship to crane to canalway, his characteristic grin gone from his face.
There's a storm a-comin', and it's none of Father's get. I hear His whispers on the wind, his voice in the thunder, and He warns me that there be blood on the tide...[/sblock]
[sblock=Personality]
Orm is as energetic, intense, and chaotic as a stormcloud. One minute he'll be growling and spitting at you, and the next his face will be split with a wide grin and he'll clap you on the back, proclaiming you a friend for life. He has a quick temper and a fierce countenance, but rarely holds a grudge beyond the time it takes to put words to his grievances.
All of that, however, is as much charade as truth. While he is indeed quick to anger and just as quick to forgive, the entire act revolves around the calm spiritual certainty that is the true Orm Stormsward. In his heart, Orm is a good, faithful man, striving to do his best in the world around him. He acts the way he does as mostly because it is expected of a sailor and priest of the chaotic Storm Lord; the act is only a fractured reflection of the sky on the sea. Given a chance to grow close to people he feels he can trust with his life, he would slowly reveal the real Orm -- energetic, yes; intense, yes; even chaotic and rowdy; but also deeply caring and as open as the sea and forgiving as a gentle spring rain. Those few people he has opened himself up to can count on Orm's immediate and unconditional help should they but whisper of their need to him.[/sblock]
[sblock=OOC Notes]
I havn't directly worked any of the existing characters into his background, but I've left a number of hooks to do so. He is widely traveled and has worked with just about every respectable captain that sails out of Sasserine, so chances are good he's sailed alongside at least a couple of the group before. His port-side revels would almost certainly have brought him into contact with Chongo if no one else; his patrols of the docks and canals, and his time spent watching the ships ply their trade, may have allowed him to encounter Keoni or Damash in their similar pursuits; and he's a store of knowledge about odd weather-related phenomina, which may have attracted Mad Col's attention at some point in the past (not to mention it's quite possible he sailed with Not-Mad Col as well). I figured if I'm accepted I'll seek the other players' input about combining backgrounds; it should be easy enough.
As for introducing him to the campaign .. again, several hooks. He's 30 years old and has plied the seas for half his life. It's quite possible that he worked for the late Vanderborens in the past (on the Blue Nixie, even) and that he would be known to Lavinia as a trustworthy ally (possibly through her mother's journal?). Or, he could be a close friend of one of the party members and either be asked directly for assistance, or be drawn in similarly to how Eyvi is. There's even the possibility that he's stumbled onto some of the goings-on that the party is investigating now, and might cross their path in their mutual attempts at cleaning up Sasserine from scummy ex-nobles.
Mechanicswise, he'll be going pure cleric 20. At some point (currently aiming for level 9) he'll pick up Born of Three Thunders just because I like how it works into his backstory. I may also pick up the Storm Bolt reserve feat once he actually has an electrical spell to power it (earliest is the 3rd level domain slot for Call Lightning from the Storm domain, I believe, or a feat for Energy Substitution: Electricity, which is a pre-req for BoTT anyway). Sudden metamagics are also in the realm of possibility for him, to reflect his chaotic outer nature and that of his deity. I'm considering adding a single flaw - probably Inattentive to reflect his tendency to leap into the situation before fully considering the consequences - to help ease the feat burden a little, if allowed.[/sblock]
<pant, pant> OK, I think that's about everything. If there's any questions or if someone notices a discrepency, please let me know
I present to you Orm Stormsward; called "Stormbeard" by some, "That rowdy drunk" by others ... and "faithful comrade" to those who he considers friends and family.
[sblock=Appearance]
Orm is tall and broad, a veritable bear of a man. He sports an unkempt shock of blue-black hair above his storm grey eyes, and a thick bushy beard emphasizes his ready grin. His loose sailor's outfit reveals many things about him -- that his size is as much muscle as it is anything, that his tanned body is criss-crossed with scars and marks of his experiences, and that he is hirsute enough that he just might really be a bear![/sblock]
[sblock=Orm's Early Years]
Orm was born in Sasserine to a destitute fishmonger-turned-whore who had neither the desire nor the inclination to be a mother to him. As he was born during one of the worst storms in recent memory, he was left at the Azure Cathedral to be raised by the clergy there. Such orphans are not uncommon in the district, and the church took him in readily enough. Even as a babe he was large, and so he was given the name Orm, meaning "Strength", and the circumstances surrounding his birth made his surname easy as well; thus was Orm, the Storm's Ward, brought into the world.
He grew up as much in the alleys and canals of Sasserine as he did in the Cathedral itself, but from his very first memories Orm felt a deep and personal connection to the sea and to stormy weather. Whenever a squall drove in from the ocean, Orm could be found outside, laughing and playing amid the driving rain and rumbling thunder. He ducked out of boring lessons at the Cathedral to wander the dockside, watching the ships come and go, paying careful attention to the bustle of the port. Indeed, if it wasn't for his intensity and concentration when it came to his religious lessons, it is quite possible that the priests would have considered him a lost cause and turned him out onto the streets.
That intensity grew from Orm's certainty that, whoever his father-of-blood might have been, Procan, and Procan alone, is his true father. He dutifully attended every sermon, ceremony, festival, and funeral of Procan's faithful since he was able to move about under his own power. The lessons of Procan's priests were the only ones Orm never skipped, and it was clear to all who knew him that Orm was destined for Procan's clergy. As soon as he was old enough, Orm enlisted in the church as a member of Procan's faithful, and pestered the priests and even Belrain Daskeral himself until he was allowed to train as a Cleric.[/sblock]
[sblock=Orm's Adult Life]
Once he was accepted as a priest-candidate, Orm devoted his entire self to the study and prayer required of him. The only pleasures he took during those years were in the frequent storms; no matter where he was when a storm blew in, Orm always managed to find a few minutes to slip outside to let the rain pound his body and to revel in the power of the storm.
After several years of study and hard work, Orm was at last accepted as a junior priest of the Sailor of the Sea and Sky. As is the custom among Procan's clergy, Orm offered his services for free to the captain of a ship sailing out to sea the next day. Since having a cleric of the Storm Lord aboard as a member of the crew is generally a sign that your ship won't sink in a storm, the captain of the Wavespray eagerly accepted Orm's service. Orm endeared himself quickly to the captain and crew with various minor acts of magic (it's amazing how grateful sailors are for simple fresh, clean water while out at sea!) as well as being a quick study for the day-to-day work involved in operating a sailing ship.
When the Wavespray returned to Sasserine after several months at sea, Orm immediately put in for a berth with another captain. He continued to sail with one ship or another -- visiting ports far and wide and engaging in every respectable aquatic venture -- from that time on, but he always returned home to Sasserine at the end of each voyage. In between long ocean voyages, Orm spent the majority of his days along the waterfront, just as he had in his youth, and he spent his nights in the traditional sailors' haunts ... taverns and brothels. His energetic nature and intensity have won him as many friends as enemies in the inevitable brawls and drunken contests that follow his nights in the taverns, but the ladies of the Mermaid's Secret all assert that the big man is gentle and caring -- if vigorous -- in his more intimate pursuits.
Whenever Orm is in town, he attends regular church sessions in the mornings and on the weekends. Indeed, word got around quickly that the best way to get in touch with him for his services was to leave word at the Azure Cathedral with the priests of Procan, for sure as rain Orm would head there after his most recent voyage to offer his prayers to his Father.
[/sblock]
[sblock=Recent Events]
Orm has been in town for an unusually long period of time lately. He has twice turned down offers from captains to sail into the deep blue -- unheard of for him -- and his only reply when asked why was to say "There's a dark storm brewing on the horizon, and Procan has need of me here." Needless to say, this has unsettled both the sailors who know him and the other priests of his order, but Orm will speak no more of it to anyone.
Lately he has taken to patrolling the docks and canals of Sasserine in full combat regalia. Wearing coral-studded leather armor, a light steel buckler emblazoned with the trident-and-wave symbol of Procan, and a long, masterfully crafted dark wooden spear with a cruelly barbed cold iron head, he stalks from ship to crane to canalway, his characteristic grin gone from his face.
There's a storm a-comin', and it's none of Father's get. I hear His whispers on the wind, his voice in the thunder, and He warns me that there be blood on the tide...[/sblock]
[sblock=Personality]
Orm is as energetic, intense, and chaotic as a stormcloud. One minute he'll be growling and spitting at you, and the next his face will be split with a wide grin and he'll clap you on the back, proclaiming you a friend for life. He has a quick temper and a fierce countenance, but rarely holds a grudge beyond the time it takes to put words to his grievances.
All of that, however, is as much charade as truth. While he is indeed quick to anger and just as quick to forgive, the entire act revolves around the calm spiritual certainty that is the true Orm Stormsward. In his heart, Orm is a good, faithful man, striving to do his best in the world around him. He acts the way he does as mostly because it is expected of a sailor and priest of the chaotic Storm Lord; the act is only a fractured reflection of the sky on the sea. Given a chance to grow close to people he feels he can trust with his life, he would slowly reveal the real Orm -- energetic, yes; intense, yes; even chaotic and rowdy; but also deeply caring and as open as the sea and forgiving as a gentle spring rain. Those few people he has opened himself up to can count on Orm's immediate and unconditional help should they but whisper of their need to him.[/sblock]
[sblock=OOC Notes]
I havn't directly worked any of the existing characters into his background, but I've left a number of hooks to do so. He is widely traveled and has worked with just about every respectable captain that sails out of Sasserine, so chances are good he's sailed alongside at least a couple of the group before. His port-side revels would almost certainly have brought him into contact with Chongo if no one else; his patrols of the docks and canals, and his time spent watching the ships ply their trade, may have allowed him to encounter Keoni or Damash in their similar pursuits; and he's a store of knowledge about odd weather-related phenomina, which may have attracted Mad Col's attention at some point in the past (not to mention it's quite possible he sailed with Not-Mad Col as well). I figured if I'm accepted I'll seek the other players' input about combining backgrounds; it should be easy enough.
As for introducing him to the campaign .. again, several hooks. He's 30 years old and has plied the seas for half his life. It's quite possible that he worked for the late Vanderborens in the past (on the Blue Nixie, even) and that he would be known to Lavinia as a trustworthy ally (possibly through her mother's journal?). Or, he could be a close friend of one of the party members and either be asked directly for assistance, or be drawn in similarly to how Eyvi is. There's even the possibility that he's stumbled onto some of the goings-on that the party is investigating now, and might cross their path in their mutual attempts at cleaning up Sasserine from scummy ex-nobles.
Mechanicswise, he'll be going pure cleric 20. At some point (currently aiming for level 9) he'll pick up Born of Three Thunders just because I like how it works into his backstory. I may also pick up the Storm Bolt reserve feat once he actually has an electrical spell to power it (earliest is the 3rd level domain slot for Call Lightning from the Storm domain, I believe, or a feat for Energy Substitution: Electricity, which is a pre-req for BoTT anyway). Sudden metamagics are also in the realm of possibility for him, to reflect his chaotic outer nature and that of his deity. I'm considering adding a single flaw - probably Inattentive to reflect his tendency to leap into the situation before fully considering the consequences - to help ease the feat burden a little, if allowed.[/sblock]
<pant, pant> OK, I think that's about everything. If there's any questions or if someone notices a discrepency, please let me know
