The Sceptre of Kings-A Heroic Dwarven Quest


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OoC:Yes, if it isn't clear, the orcs have noticed that their brethren were just hacked apart (the head that Rament severed actually flew back into the Forge room :D ). Thay are staring at the doorway, for the most part, with thiose who had been forging having stopped. You folks are still in a combat round, just allowing those on the tail end to restae actions, since new targets are available, and there is the obvious need to keep any from running out the West doors.
 


Skezzketh moves in,catching an Orc (O4) with a punch <13HP,down>, it looks dead.

Kelen Charges the other close Orc (O3), hitting it with his clawed gauntlet <Crit, 16 HP,dead>, killingthis one.

The Orcs act...


One Orc <O1>, a truly massive short though muscular beast, moves up, suffering a kick from Denzenai <9HP>, before slamming his massive Greataxe into the Githzerei <Crit,30 HP, ugh...> with a satisfied Roar.

Rament also hits this Orc (AofOp) <14HP>, though the beast barely seems to notice.

Another Orc <O2> swings a half finished Axe at Kelan,but misses.


O5 swings a hammer at Skezzketh, thogh the Lizardman leaps up, the head swishing where his legs had been, missing him completely.

O6 Charges Rament,swinging a massive double handed forgehammer at him, missing him. Denzenai makes him pay for moving so close, kicking him <9HP>, though he seems to feel this not at all.

O7 attacks Skezzketh, missing, though he takes a hit (AofOp) from Kelan <5HP>.

O8 throws a hand axe at Skezzketh,missing and hitting his fellow <O7> in the back, finishing what Kelan started, killing it.

O9 moves up, throwing a knife, but missing.

O10 moves up as well, a hot-poker in his hands.

O11 races for the door, pulling it open, though he has given no alarm as-of-yet...

O12 throws a hand axe at Kelan, missing, though not hitting his fellows.

An Orc <O13> Rushes at Kelan, stabbing him with a white-hot poker < 15HP,6 fire,9 from weapon>. The Ranger staggers a bit, but stays on his feet...

Orcs <14 and 15> throw knives into the melee, failing to hit anything at all.

Orc16 intones in his gutteral language, casting a Fireball centering on the group at the door <Space J16>

Denzenai avoids damage, tumbling forward <Made save +Evasion>.

Rament takes damage, the fire burning him <24HP>.

O6 seems unscathed, as does the other Orc <O1>.

Skezzketh and Kelan are both at the outside of the flames, and the Lizardman remains unscathed, while Kelan takes modest damage< 12HP>.

Alembregh,Duranom,Stori ND Mohgrym all take minimal damage <12HP>, while Elspeth remains unhurt, protected by her Draconic Heritage.

OoC:Stori Alembregh and Elspeth may want to alter their actions based on the situation now. As well, Mohgrym may want to hold off on the Northern chamber...
 

Map says top of round 2, but let me know what alembregh,elspeth,and stori will do at the end of R1.
 

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Denzenai clicks the heels of his boots together while whincing from pain. He then tries to take the orc(s) next to him down with a serie of fast attacks (main target being the orc that hit him, meaning O1).

OOC: Activating Boots of Speed and using flurry to get 4 attacks at +14/+14/+14/+9. :mad:

If the O1 attacked Denzenai, how is he back there? Or maybe he just has a spring attack...

And shouldn't O11 be at the door already?
 
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OoC: Dammit...O1 is suppossed to be right in front of you...I didn't edit that as I was adding bits to my scanned map. Assume he is in Square J-16, right where the Fireball went off..Grrr...Both you and Rament got AofOp on him as he moved up., so he is there all right. Sorry for the mix-up.
 
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Still casting Bless

Do we state actions for the next round, or do we against wait and see what the orcs do? If we state them now:

Alembregh notices the big hit Denzenai took, Alembregh walks up to him (j18) and channels the energy of Gorm Gulthyn into his body.

OOC: Lay on Hands, 18 HP.
 

Storí concentrates and chats a few words, his gaze focused on the spell-casting orc. (Casting Dominate Person, Save DC 23)

(Next rounds' actions: If the spell-slinging orc has been dominated, Storí will direct him to target the other orcs with his spells, then cast Magic Missile at the orc who seems the next most potent threat. If the magic using orc resists the spell, Storí will cast Melf's Acid Arrow on him.)
 

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