OoC: Hehehe, with the confusion of who is where, I picture the Keystone Cops from the old Charlie Chaplin movies, running pell-mell everywhere.Fear not a quick fix is coming right now...
IC:
The Chamber to the North
Mohgrym ,Duranom and Elspeth venture back to the North Chamber (beyond the Trap-laden Hallway), moving past the old door with the rusted padlock.
Beyond is a small chamber that looks to have never been found out by the Orcs, perhaps it has lain here undisturbed since the time of the Wyrm's coming.
Inside the Chamber are three things of note;
a plain hilted short sword in a dark grey scabbard (it's belt-ring hanging from a hook set on the wall).
a Dwarven Waraxe of incredibly beauteous make lies against one wall, it's spine (the space between the 2 blades) decorated with emeralds and opals, though it's blades look razor sharp.
a massive Bastard Sword lying on a low stone table, it's scabbard nearby (this set with pale tourmalines). When the Companions enter, the bastard sword's blade flares briefly, small violet sparks alighting across it's face.
As you move to get a closer look at these wonderous Weapons, a whispy figure coalesces in front of you, between you and them.
The pale semi-transluscent form of a dwarf, looking aged, though still with arms like unto the limbs of an oka stands before you. In a voice part gasp and part subsonic moan, he says 'Long years have I waited here, killed by the Dread of the Wyrm, so Great was his Power that he didst slay me where I stood ere I could raise a hand aganst him. I am Revlogrim, Smith and Weaponsmaster, though long past did I hold those titles. After I died did my Essence come here, refusing the Halls of Father Moradin for I knew that some day someone wouldst come and avenge me and all of Cuhvagn. Take these, weapons from mine own hand and use them against those who despoil this good City, for they have not yet been whetted upon the blood of the Enemies, and they hunger for it. Now, I go to the arms of the All-Father, at peace at last...'
The figure fades from view, leaving you standing once again in a chamber containing the three weapons and nothing more.
The Main Forge Chamber
The Orc stares uncomprehendingly at first, then translates that it knows the following magics
Detect Magic,Prestidigitation,Open/Close,Acid Splash,Mage Hand,Resistance,Ghost Sound,Daze.
Magic Missile,Shield,Burning Hands,Cause Fear,Ray of Enfeeblement.
Melf's Acid Arrow,Mirror Image,Darkness.
Fireball,Dispel Magic,
Bestow Curse