The Sceptre of Kings-A Heroic Dwarven Quest


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Still fumbling his beard, Alembregh replies: "Let's stick together, like we agreed. If things get awry, we'll rely on Stori to pull us all out of here."
 

OoC:Northeast? SO you are goig for the Secret Door that let's out into the room marked :Trolls, correct? Turlough finds the catch for both Secret Doors in the current chamber, btw.
 

Trapmaster Turlough continues talking to Untryn (in a lower voice, so as not to disturb Elspeth) about the many different possible artistic arrangements of eggs on a plate. Meanwhile he searches the room, locating the means to open the secret doors.

When a decision is made Turlough says, Good choice, laddies! I'd've chose that too. But you never can tell, so I’m always ready to scout anywhere. But let’s strategize a little first, eh? One thing we can do, after I scout the corridor, is have me and Denzenai open the door together. That way, if we need to, we can tumble in and place ourselves strategically. I’m none too worried about them escaping, trolls tend to think they’re immortal and fight to the death, but one of them might have a horn or some other sort of alarm. Denzenai’s pretty handy at making critters drop things, and I can be pretty useful in dropping critters, depending on the situation, iffen ye young’uns know what I mean. Maybe Skezzketh wants to tumble in too.

Or there might be other ways to keep them silent. What do you think? Is that something we should be concerning ourselves with?


He scratches his head for a moment and continues, On the other hand, that room's pretty deep in the complex, mebbe we don't need to worry about it.

With that, Trapmaster Turlough begins scouting the corridor (with the usual searching, moving silently, hiding), checking the door first for traps, of course.
 
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"I would suggest that you do not enter the room, until Yurgrok here has unleashed a fireball on the trolls. It should soften them up at the least, and perhaps even drop a few. Once we have used this widespread magic, both myself and Yurgrok will switch to spells that target individuals, making it safe for you to enter into melee with the creatures."
 

"Right you are Stori. I think that our current tactics have worked rather well so far. I will check to see what is on the other side of the door. Then once the doors have been unlocked and checked for traps we will open them and spring the heavy bombardment on the opposition. Between Stori, our orc buddy, and myself we can soften up the opposition nice for the close combat shock troops to follow up." Mohgrym comments about the groups tactics.
 

OoC:So, this is what you are doing (I think).
Turlough opens the secret door, you all make your way along to the 'trolls' room, Mohgrym manifests Clairvoyance to geta read, Turlough springs the door, Yurgrok (and Untryn) pelt the trolls with Fire, as well as possible Psions/Spells from you folks, maybe Elspeth's Breath as well. Then, the melee monsters Charge in and chop up the trolls? Just let me know which spells any of you would like to cast prior to the 'plan'. thanks. Off to get the Extended Two Towers, Woohoo!

IC: Untryn fidgeted. these dwarves talked a lot. they should be more free, like mephits....Oh well, perhaps he could teach them a thing or two about proper behavior.
 
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ooc: as far as Mohgrym is concerned yup.

if there are trolls that remain standing after the fire barrage and they are all clumped together then he will use a mass concussion for 9d4 20' rad. no save.

if they are not possitioned nicely for the barrage then he use a temporal concussion on the biggest one for 9d6+int damage. you should have the details on that one now.
 

Good plan laddies. Fergot we had so much firepower. Uncle Turlough was just trying to help. But if that’s the plan Uncle Turlough shouldn’t be opening the door then, should he? Yer gonna need a frontline fighter for that, to protect the spellcasters.
 

Duranom sighs, tightening his head strap,'I'll open the blasted door, My Prince. Out o'the way ,Granfather'. Duranom grinned, he had taken every opportunity to jibe Turlough about his age ever since Turlough had cuffed him across the ears and called him a Goodfernuthin Jackanapes! for missing a sliding-panel trap back in Stoneworking Training in Temperlain.

Duranom moves forward, finding the catch that opens the Secret Door, ages-old dust falling from the hairline crack of the doorway.
The tunnel beyond looks to have been used recently, actually, though thinking back to the very map that you have, it must have been the Svirfneblin who used it, though why did the door seem so long unused...

Making their way along the winding passage, the Band comes quickly to the other end of the Tunnel, where Mohgrym manifests his Psion. Moments pass and then Mohgrym informs all that 9 Trolls are present in the chamber, though they look girded for War, and not the simple brutes that such usually are. the Trolls wear armor of leather and plate, odd bits of chain,scale and even stone thrown together to make a crude, if effective protection. As well, they have many large hammers and clubs at hand, although a Troll hardly needs a weapon, so vicious are their claws... There are four trolls close enough for a spell to catch, but the others are spread about the Chamber, the closest one some ten feet from the Secret Door.
 
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