The Sceptre of Kings-A Heroic Dwarven Quest


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OoC:An updated spelllist would be great.I will have Skezzketh go back to the Portal now, we can say that he brings loot and news to those back at the Inn...mattbajda's character will enter shortly.

IC

Rament moves forward with Turlough, casting his Detect Magic.

Amongst the chamber a few faint eminations call fort to him, though these are lost and covered amidst the detritus of the chamber.

Turlough cautiously makes his way in, eyes and ears keen for any sign of danger.
Spotting several weapons as well as a few packs and piles of gear, Turlough can clearly see what may have been an improvised camp in this chamber. There is no sign of any folk that may have used the place as such.
 

Unless Rament can find out more about the magic he detects, Turlough will ignore the emanations. (OOC Did someone take the loot from the other room? I figured someone must have a bag of holding or some such).

Turlough studies the campsite, trying to determine what/who camped here, how many, how recently, and anything else he can. Then he looks up to study the cleft. Can creatures fit through it? Does the breeze coming through it smell like fresh, outside air, or something different?

If there's nothing else, he's ready to move on.
 

Turlough examines the campsite and notices several things. There are a few bolts and arrows scattered around, as well as a few with matching fletching in object aroun the area, as if those who were here had shot at something.
A closer look leaves the trapmaster with the nagging feeling that this was no campsite at all, but perhaps where some unfortunate souls had dropped gear, perhaps as they fled something...

<Ack, '1' on TT's Spot>.

Rament,Alembregh and Stori recoli in horror as they see amassive Shadow detach with lightning speed from the wall and hurl itself upon the Trapmaster.
The thing resembles a huge Spider, though it looks to be made of the very shadows itself.

Round One

The Spider rushes up behind Turlough. locking it's massive clawed feet down upon the dwarf, it's gleaming fangs missing him by inches.
<4 hits,15,16,15,14 HP=60 in total,thank the gods it missed with it's bite Turlough is Grappled>. For the briefest moment, the Spider and Turlough shimmer, taking on a non-solid form and in that briefest moment, Turlough sees
a horrific realm of webs and dissicated husks and he knows that where this arachnid leads, there shall be no return.

Turlough 15

Round Two

Alembregh 19
Stori 18
Monster 17
Turlough 15
Rament 6


OoC: Turlough wasn't caught flat-footed due to his rogue levels, but the others see the thing only after it (and Turlough) acts.Turlough made his save against whatever the Spider was trying to do to him/wherever it was trying to take him...this round anyways.
The melee is 30' away, there are objects making charges impossible, but the spider can be seen clearly above the wreckage,as it is Huge.
 
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Shouting out a powerful phrase, Storí tries to inflict a Dimensional Anchor on the spider.

"To arms, lads, to arms! A beast's got ahold of the Trapmaster!"
 

Even as the end draws near, Trapmaster Turlough can't help but wonder at how well this gigantic beast hid itself! Truly, a remarkable beast this was. "Oi Duranom! See how well the spider laid it's trap? That's what I've been trying to teach you to do all these years, ye good fer nothin' jackanapes!"
 

If the Trapmaster is still alive on his initiative, he'll activate his boots of speed and do his best to escape the grapple and tumble out of there.
 
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silentspace said:
If the Trapmaster is still alive on his initiative, he'll activate his boots of speed and do his best to escape the grapple and tumble out of there.

<Grapple total of 39,Turlough's Escape Artist total of 16...ack! Caught like a fly in a spider..er, never mind.>

Round Two

Waiting on Alembregh...
 

Jarval said:
Shouting out a powerful phrase, Storí tries to inflict a Dimensional Anchor on the spider.

"To arms, lads, to arms! A beast's got ahold of the Trapmaster!"

"I think our cover just got blown, expect some of the locals." Elspeth leaves the covering group and runs back to rejoin the exploration party sword in hand.
 

Mohgrym glances in the direction of the others, but he knows his place is at the rearguard unless called for. He hopes to himself that the sounds do not ring too far down this stone corridor.
 

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