The Sceptre of Kings-A Heroic Dwarven Quest

(OOC: Sorry about the delay. I've been away for the last few days and haven't been able to get on-line. I'll post Storí's action tomorrow morning/afternoon, and we should be able to get things moving again.)
 

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Lacking any other options, Storí quickly invokes his final prepared magic missile at the spider, praying that it might do enough to save the Trapmaster.
 

OoC:Trying to sort this out...Yes, Duranom is in the hall, Denzenai is in the room, my mistake.

To Save a Trapmaster

Stori casts his spell ,the missiles streaking unerringly (17HP) t strike the giant Arachnid.

The Spider, realizing that it's chance to spirit away a tasty morsel were gone, breaks <A-of-Ops from Turlough (7HP),Alembregh(crit for 44HP),Rament (14HP) from the melee, scrambling back up it's line into the crevasse above.
The Trapmaster is freed...

OoC:I have Turlough down 29 HP.

A Cold Day in the Hallway
OoC:I have Terrick down 38 HP and Mohgrym down 16 HP

IC

Elspeth 18
Terrick 17
Mohgrym 13
Untryn 12
Duranom 10

OoC:New Map coming soon.
 


Mohgrym will try to heal Terrick again, once his makeshift bomb has been tossed in. "What was that. Watch out little friend." He says, still a little numb from the blast.
 

special surprise

"I believe there is more than just dust and cobwebs in that room," Terrick says as he wipes his brow with the back of his sleeve.
 

"Your Highness, I think we should leave. I run low on magics to aid our cause, and many of our number are hurt." Storí says quietly to Alembregh. "I can have us all back to either the gate or the city square within a matter of moments, if you wish."
 

Terrick hurls his flask into the doorway, a gout of flame and smoke pouring forth.

Elspeth has taken up a defensive position and Mohgrym and Denzenai are close at hand.(Having moved monk-Quick out into the hallway).
Untryn flies nearby, tsking and then saying [COLOR=orange=Uh-oh...bad=Big-Men come..'[/COLOR]
Looking down the hall to the West, Mohgrym and terrick 9and Elspeth) can see a pair of Hill Giants, who have just stepped into the Hall and are glaring down at them.
OoC:ENWorld isnt letting me add a map...ll try later.
The Giants are in O-2 and Q-2.
Please re-indicate where you folks are.
 

Mohgrym hopes he managed to heal Terrick, but now is no longer the time. He moves back and up a bit so he has a commanding view of the hallway and tries to remain behind as much cover from the corner as he can. Then concentrates on the first giant (O-2) and manifests mind thrust causing a ray of brilliant white energy to leap forward from his forehead and envelop the giant's massive head.

"I think it may be time to consider a retreat. How are the others faring?"

[ooc: mind thurst O-2. 1d4+5 Int penalty, no save, ranged touch attack +14, lasts 10 minutes.]
 

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