The Sceptre of Kings-A Heroic Dwarven Quest

oops

i would like to make sure that the prince and his party knows i would like to join the next band that goes out into the halls.
 
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Elspeth will first deal with the heads she took from Hroka Spineripper's wall. Seeing, discreetly, if anyone knows who they are. If unclaimed the dwarves she will hand over to the locals for disposal, the elf and drow heads she will dress and clean up before arranging to have them sent up to the nearest elven settlement.
She will then check up the goblins, Hollin and Sir Kendragi to see how they are getting on and then have a bath to wash the stink off of her and change into a civillian robe.
The decencies seen too she will appropriate for herself a decent half-bottle of brandy and a dozen eggs for Untryn. She sits and sips gentelly as she and anyone else settles down to go through the loot the party, rescued from the hands of the unworthy

OOC:
Which I belive is (I hope I'm not treading on anyone's toes, but I think this is what we picked up)

Southern Entrance room:
3 mithral chain shirts
+ any magical armour from that room if it showed up

Forge:
Yurgrok's Ring, Silver Wand, 2 Potions, Iron Armbands
The Great Axe and Great Hammer carried by the Tanurukks

Trapped room:

Revlogrim's weapons:

"a plain hilted short sword in a dark grey scabbard (it's belt-ring hanging from a hook set on the wall).

a Dwarven Waraxe of incredibly beauteous make lies against one wall, it's spine (the space between the 2 blades) decorated with emeralds and opals, though it's blades look razor sharp. Nurvrogn. 'Heart-Fire

a massive Bastard Sword lying on a low stone table, it's scabbard nearby (this set with pale tourmalines). When the Companions enter, the bastard sword's blade flares briefly, small violet sparks alighting across it's face."

Barracks/Prison:
Hroka Spineripper's Battle Maul (which seems to have been implicitly picked up)
Several thousand gold coins
Whatever else Elspeth "gutted from his quarters"

Trolls:
10-15,000 gold crowns in coins, jewels and oddments

Ogre Mage:
"Anything that looks valuable" + the satchel
 


"Oi Terrick! Hold up, I want to go with." Trapmaster Turlough goes after the svirfneblin.

OOC: Hopefully all that stuff'll be identified by the time we get back :D
 

silentspace said:
"Oi Terrick! Hold up, I want to go with." Trapmaster Turlough goes after the svirfneblin.

OoC: Terrick wouldn't be allowed by the other Deep Gnomes to allow Turlough into their safe hold, even if he wanted to.
It's 100GP/Item or the Identify spells, as well as several days if it is Stori casting them.
You could have other Wizards do it, of course, as there are several in the City, but then other folk would know what you have recovered.
Thoughts?
I will be starting a new IC thread, btw...
 

Elspeth will ask around if anyone knows anything about Revlogrim, then consult with her fellows about the boot-liberated items. "Unless anyone really wants a few days off, I propose we keep going - we can all get healed up over night can we not? I have some spells left if necessary. If that's the case perhaps we should get some of local spell casters to take a look at this little lot for us, it's not like we are short of coin after all."
"Time on the other hand, may be another issue. I'm sure word of our arrival will get around so acting before defences get put in order would be an idea. Do we think its worthwhile seeking out those hobgoblins that the last hold we raided were fighting?"
 
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I say Stori casts identify. It can be cast as many times per day as Stori has first level spells up to 15 times per day. Then we can split the loot.

GE
 

OOC: - i don't think terrick would be too concerned with the stuff from the kills unless it was offered to him. it seems that the characters that are visitors here would be in more need of it than the gnomes that have a home here and find things here and there when they run the tunnels. if the offer was given from the ogre mage, then he would take it.

[IC] terrick tries to get a change of clothes in case his had becomed soiled by the blood of the ogre mage. a hot meal and some fine drink would not hurt as well. the main thing in terrick's mind is the information that the other gnomes have found out about the tunnels and what the orcs may know about the coming of these new and rather heroic saviors of the dwarven complex.
 

Once back at the inn, Mohgrym sits down heavily to recover from their recent adventures. Once he has had a pint or three in him, he mentions, "Give me a night to recover and maybe a few of Rayment's benedictions and I'll be ready to head back out in the morning. Perhaps this time I'll be a little better prepared and finish my meditations first. As for the stuff, I'm in no hurry for it. I think we should get back in there and clear the rest of the fortress then worry about splitting up the booty later." That is only his opinion at the moment and strong arguments or more ale will easily sway his decision.
 

The Trapmaster groans as he settles into a chair with a large pint of ale, a second one nearby for when he needs it.

"I'll need a few days to heal up me wounds. Rament could help, but he's got plenty others to heal too. Shouldn't make much difference if we return tomorrow or the next day. Them gits'll be ready fer us either way. Terrick's got the right idea, find out more about their defenses. The freed prisoners might know sometin bout dat too. Did they say anything? As for the loot, we should identify that ourselves, I say. Some of it may be useful."
 

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