The Sceptre of Kings-A Heroic Dwarven Quest

Turlough lays the loot out for the others to examine. Turning to Ghimlod, he says "Oi Ghimlod! Don't go wastin' yer potions like that! I could've healed you up with me wand. Save yer potions fer when you need em, eh?"
 

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"I think that our presence has been noticed. Lets get this done as quick as possible, perhaps we can still use speed to our advantage and overwhelm their defenses. Anyone check that door yet? I can check the other side if you need me to." Mohgrym says to his companions.
 

Denzenai eyes the door, as if waiting for someone to charge into the corridor at any moment. "We should move forward. But this door might be trapped too. Trapmaster? Mohgrym?"
 
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Turlough looks at Skezzketh. "We missed someone invisible?" He scans the room carefully with his eyes [Spot +18]. Then he'll move on to check the door.
 

"We were unable to see whatever hit Grimlod. I suspect someone capable of psionics. I tried to find it before it had a chance to escape, but was unable. As long as I can see it I can stop it from fleeing next time. As for the door, after you." Mohgrym says to Turlough.
 

terrick collects the pile of things that has been taken from the fallen drow and puts them into his "special" bag. he then moves over near the group and waits while keeping watch from behind.

(hide in shadows, move silent)
 

OoC: Sorry for the slight delay agin, my mom's health took a downward turn Monday and I have been a bit distracted. She will be OK, which means that the Game shall move forward as planned with a more calm and attentive DM...

IG

Turlough and Terrick move forward, carefully checking the floor as well as the walls as they go. Seeing no invisible foes, they set about having a look at the Door.
It is Turlough that spots some Magical Glyph upon the door, as well as the obvious fact that the door is locked.

OoC:Want to try and disarm the magical trap?
 

"Someone wanted to keep thiss placce very secure." Skezzketh remarks, remaining on guard after calling upon a spirit of life. (Wholeness of Body for the 10 damage; 8 hp of healing remain)
 

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