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The Scout Rogue - how did it work out?
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<blockquote data-quote="Paul Farquhar" data-source="post: 8086654" data-attributes="member: 6906155"><p>That really depends on the players. It maybe that they already some outdoor experience because of their backstory. In our game the player who choose scout was a goliath, so it was part of their upbringing.</p><p></p><p>Or maybe their experiences at level 1 and 2 lead to them developing those skills.</p><p></p><p>But it's no different to something like paladin oaths. It's up to the player to sell their subclass choice and make it a believable part of that character's story.</p><p></p><p>There is already a rule in the PHB that lets you select proficiency in a different skill if you are granted one you already have. It's designed for backgrounds, but it's perfectly reasonable to extend it to skills granted by classes.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8086654, member: 6906155"] That really depends on the players. It maybe that they already some outdoor experience because of their backstory. In our game the player who choose scout was a goliath, so it was part of their upbringing. Or maybe their experiences at level 1 and 2 lead to them developing those skills. But it's no different to something like paladin oaths. It's up to the player to sell their subclass choice and make it a believable part of that character's story. There is already a rule in the PHB that lets you select proficiency in a different skill if you are granted one you already have. It's designed for backgrounds, but it's perfectly reasonable to extend it to skills granted by classes. [/QUOTE]
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The Scout Rogue - how did it work out?
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