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The Scout Rogue - how did it work out?
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<blockquote data-quote="Warpiglet-7" data-source="post: 8086833" data-attributes="member: 7025282"><p>This is probably an issue for newer players. </p><p></p><p>backgrounds can foreshadow.</p><p></p><p>roleplay can be fine too. How much will +4 to rolls for a skill be noticed over level 1 and 2? i think it’s less jarring if people foreshadow with background, brief character history or feat for variant human.</p><p></p><p>If you roleplay a city rat rogue and suddenly decide to do things outside...I guess yeah. I would direct people to look ahead a bit and telegraph their choice or make it an option.</p><p></p><p>heck, even an urchin in a remote logging or fishing town would pick up some outdoor experience.</p><p></p><p>if you have little history written the character could talk about their experience and do a little retcon. I don’t think it need be a big jarring thing.</p><p></p><p>finally, if it’s a newb learning the game handwaving some oversights is par for the course. Emergent play is cool and it’s not always going to be that tight.</p><p></p><p>expectations about backstory and future choices should be sufficient for experienced players. They can foreshadow, really new people are just learning the dice. Imperfection is a given.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8086833, member: 7025282"] This is probably an issue for newer players. backgrounds can foreshadow. roleplay can be fine too. How much will +4 to rolls for a skill be noticed over level 1 and 2? i think it’s less jarring if people foreshadow with background, brief character history or feat for variant human. If you roleplay a city rat rogue and suddenly decide to do things outside...I guess yeah. I would direct people to look ahead a bit and telegraph their choice or make it an option. heck, even an urchin in a remote logging or fishing town would pick up some outdoor experience. if you have little history written the character could talk about their experience and do a little retcon. I don’t think it need be a big jarring thing. finally, if it’s a newb learning the game handwaving some oversights is par for the course. Emergent play is cool and it’s not always going to be that tight. expectations about backstory and future choices should be sufficient for experienced players. They can foreshadow, really new people are just learning the dice. Imperfection is a given. [/QUOTE]
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The Scout Rogue - how did it work out?
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