D&D 5E The Secret Under the Stairs [Rogues Gallery]


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Skarsgard

Explorer
Miriam Carroll

BASICS
Name: Miriam Carroll
Age: 41
NG
Wood Elf
Monk 1
Background: Modern Mundane
Hit Points: 9 (1d8 HD)
AC: 16 (Unarmoured Defence)
Experience: 0

ATTRIBUTES
STR 9 (-1) [1 point buy]
DEX 16 (+3) [7 point buy, + 2 racial]
CON 12 (+1) [4 point buy]
INT 10 (+0) [2 point buy]
WIS 16 (+3) [9 point buy, +1 racial]
CHA 12 (+1) [4 point buy]

PROFICIENCY
Proficiency Bonus: +2
Weapons: All simple, Short sword/bow, Long sword/bow
Tools: Thieves Tools, Dice
Languages: Common, Goblin
Saving Throws: Strength & Dexterity

Saves:
Str = 1
Dex = 5
Con = 1
Int = 0
Wis = 3
Cha = 1

Skills: Persuasion (+3), Stealth (+5), Acrobatics (+5), Insight (+5), Perception (+5)
Passive Perception = 15

COMBAT STATS
Initiative: +3
Melee attack: +5 (finesse)
Melee damage: 1d4 +3
Ranged attack: +5
Ranged damage: +3

RACE
Size: Medium
Speed: 35 feet
Darkvision 60ft
Mask of the Wild
Advantage vs Charm effects
Unaffected by magical sleep

CLASS
Unarmoured Defence
Martial Arts: unarmed strike does 1d4 damage, may make extra attack using bonus action

EQUIPMENT
Will depend on time of entry to fantasy realm.

BACKGROUND
Miriam married her High School sweetheart in her late teens and assisted him in his practice. In addition to this she works as a palates instructor at the local gym. She is a fit, trim woman with a calm, no nonsense attitude only mothers seem to be able to cultivate. Devoted to her family. As a human she is blonde with blue eyes and fair skin. She like to dress simply but in clothes that accentuate her slim physique.
 
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Zansy

Explorer
TERRY CARROLL

Lightfoot Halfling; male; Age 21
Warlock
1
Background: “Modern Mundane”
Alignment: Neutral (tending Chaotic and Good;)
(alignment may vary at DM's and player's judgment)
Languages:Common/English, Halfling

>ABILITY SCORES:
STR 14/DEX 15/CON 12/INT 8/WIS 10/CHA 16
Saves:
STR +2/DEX +2/DEX +1/INT -1/WIS +2/CHA +5


AC 13 (11 Leather +2 DEX)
HP 9 (8+1)
Initiative: +2
Proficiency Bonus: +2
Spell Attack Bonus: +5
Melee Attack Bonus: +4
Finesse/ranged Attack Bonus: +4


>Proficient SKILLS:
Athletics +4; History +1; intimidation +5; Insight +2

>Non-proficient SKILLS:
Acrobatics +2; Animal handling +0; Arcana -1; Deception +3; Investigation -1; Medicine +0; Nature -1; Perception +0; Performance +3; Persuasion +3; Religion -1; Sleight of hand +2; Stealth +2; Survival +0

RACIAL ABILITIES (Lightfoot Halfling):
>Small size, Speed 25 Feet
>Brave: Terry has Advantage on saves against being frightened
>Halfling Nimbleness: Terry can move through squares of any creature that is of a size larger than his
>Lucky: When Terry rolls a 1 on an attack roll, ability check or saving throw, he can reroll the die and must use the new roll
>Naturally Stealthy: Terry can attempt to hide even when he is obscured only by a creature that is at least one size larger than him

CLASS ABILITIES (Warlock 1):
>Saving throw proficiencies: WIS, CHA
>Armor/Weapon Proficiencies: Light armor, simple weapons.
> Fey Presence

PACT MAGIC
>Spell save DC:13
>Cantrips known: Blade Ward, Eldritch Blast
>Spells known: Hellish Rebuke, Sleep
>Spell Slots/slot Level: 1/1st

[sblock= Background: "Modern Mundane"]Background proficiencies: Athletics; History (replaces Insight); 1 tool: (tailor's/weaver's tools), as well as other real world, everyday devices.

Background feature: Beyond the Closet Door (College football player)

>Trait: I like to push around those who are weaker than me. There's just something fulfilling about it!
>Trait: I would rather bottle up my struggles than have my family worry about me.

>Ideal: Independence: I'm not a kid anymore; I have to prove I can solve my own problems without having mom or dad fix them for me. [Chaotic]

>Bond: I made a lot of wrong choices in my old life; I have to succeed in this new world – 'cause there's no such thing as third chances.
>Bond: I'm too small in this crazy magic world! I have to find a way to get big again.

>Flaw: I tend to make decisions without thinking things through.[/sblock]

[sblock= Equipment]>Baseball bat (becomes quarterstaff)
>Football gear (becomes Leather Armor)
> cheap dumb-phone
>(gonna need an arcane focus somehow, I think a crystal would be cool)
>Swiss Army Knife, standard
>Pocket sewing kit, common
>packet of junk food
>wallet/spare change (American currency; +1 Canadian dollar of coin flipping)
>Hair Gel

>To buy in the future: magical world equipment, once I know what I have...
[/sblock]

[sblock= Description] Terry is tall, has a muscular build, which was necessary for tackling into whatever offense team he needed to face. He has blue eyes and need-a-haircut-short dark hair, which he usually gels up before going anywhere. He doesn't wear his college football jersey anymore, it triggers bad memories. Oddly enough he has no such qualms playing football with some friends on weekends, not since he sanded off the team logo off his gear. When working in fast food, he wears a bold red/orange uniform and a matching cap, but prefers jeans. He also has a little gold chain on his neck with a tiny violet carved on it - a gift from one of his ex-girlfriends.
[/sblock]

History: [sblock= History] In the mundane world, Terry was a Linebacker for his college football team, a bit of a bully, too, just like his friends back at his old hometown. He had few other interests but he does like various fields of history, and to sew with needle-and-thread when alone in his room - a hobby he kept secret from everyone until recently. Terry was recently expelled from college on account of vandalism on campus grounds, because all of his "friends" quickly pinned the blame on him. He doesn't like to talk about it much. Though Terry regrets the whole ordeal greatly,(that's for certain,) his silence on the matter might not help his parents and teachers understand why he did it. He got a job at a small street food chain not far from his home, and he tries to make a little extra cash in his spare time, by selling what he can sew and knit, or potentially gambling late at night, if he could find a group in his new neighborhood.

What he'll find out when he crosses to the other side, is that his new home also offers a new life, new friends, new opportunities and new problems, all of which are absolutely not in the traditional sense!
[/sblock]
 
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Queenie

Queen of Everything
*Still a work in progress... sorry about the humongous pic!


Name: Arabella "Bella" Carroll

kate Upton1.jpg


Sex: Female
Race: Human (High Elf)
Class/Level: Wizard/ 1
Alignment: Chaotic Good
Size: Medium
Type (Subtype):
Init: +3
Senses: Darkvision 60 ft
Passive Perception: 11

DEFENSE
AC: 13
HP: 7 (1d6 + 1 Con)
Saves: Intelligence and Wisdom
Special Defenses:

OFFENSE
Speed: 30 ft
Melee:
Ranged:
Special Attacks:
Spells:
Cantrips Known: 4
Spell Slots: 2
Spells Known: 4

STATISTICS
Str 10 (+0)
Dex 16 (+3)
Con 12 (+1)
Int 16 (+3)
Wis 9 (-1)
Cha 12 (+1)

Traits:
Ideal:
Bond:
Flaw:

Skills (Proficient in bold) 2 Class, 1 Race, Z Background
Mod Attribute Name of Skill
+5 (dex) Acrobatics
-1 (wis) Animal Handling
+5 (int) Arcana
+0 (str) Athletics
+1 (cha) Deception
+3 (int) History
+1 (wis) Insight
+1 (cha) Intimidation
+5 (int) Investigation
-1 (wis) Medicine
+3 (int) Nature
+1 (wis) Perception
+1 (cha) Performance
+1 (cha) Persuasion
+4 (int) Religion
+3 (dex) Sleight of Hand
+3 (dex) Stealth
-1 (wis) Survival

Languages:

Racial Abilities:
Advantage on saving throws against being charmed
Magic can’t put to sleep
Trance
Elven weapon training (proficiency w longsword, shortsword, shortbow and long bow)

Feats:

Background Abilities: Modern Mundane

Skill Proficiencies: Profession: Cheerleading
Tool Proficiencies: Chemistry tools (Alchemy)
Languages: Common (English), Elven
Equipment:

Feature:


CLASS FEATURES
Spellcasting:
Armor Proficient: None
Weapons: daggers, darts, slings, quarterstaffs, light crossbows,
Tools: None

Combat Gear:

Other Gear:

[SBLOCK=Bella's Stuff] Purse contents, be warned, like me, Bella carries a lot of stuff!!

Arabella Carroll was the Captain of the Cheerleading squad at her old school, and they had been state champs two years in a row. There were many, many perks of being Captain and also some actual responsibilities. One of those responsibilities was being prepared for anything, something Boy Scout Brad has also been working on with her.

Currently on her person, assuming the long car ride, was her pink, iPhone with jeweled cover, her iPad covered in a picture of her and Brad kissing in their respective cheer outfits, pink headphones, her sun glasses (case in backpack) and the ever present lip gloss.

In her pink backpack, which she usually has with her:

Wallet with her NEW driver's license, money, credit card from her dad for emergencies
Keys
Breath Mints and Gum
Makeup case including: compact (mirror) powder, eye shadow, liner, mascara, blush, lip liner and lip stick/gloss in multiple colors, roll on perfume, blotting wipes
Vaseline (small, for lips)
Nail Polish, multi colors
Mani / Personal Kit (metal nail file, tweezers, scissors, nippers, clippers)
Deodorant
Meds - Tylenol, Motrin, Midol
Tampons
Band-Aids and Neosporin Spray
Floss
Lotion
Hand Sanitizer
Hair Brush / Scrunchies / Bobby Pins
Tissues
Lighter (for...? ;) )
Small Sewing Kit with Safety Pins and Double Stick Tape
Water Bottle (large)
Snacks - Granola Bars (3), Reese's Pieces (1)
Underwear (2) - Ya never know ;)
Jewelry - multiple Alex and Ani bracelets, high school ring, pink sapphire and diamond heart necklace from Brad
Multiple scraps of paper of "old fashioned" notes from friends and Brad

[/SBLOCK]

Weight Carried: xx lbs
Carrying Capacity: 120 lbs
Push/Drag/Lift: 240 lbs

Physical Appearance:


Backstory:
 
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Fenris

Adventurer
Name: Brad Miller

Sex: Male
Race: Human/ Half-elf
Class/Level: Cleric (Tempest)/1
Alignment: NG
Size: Medium
Type (Subtype): Humanoid
Init: +1
Senses: Darkvision 60 ft
Passive Perception: 15

DEFENSE
AC: 11
HP: 9 (1d8+1)
Saves: Wisdom and Charisma
Special Defenses: Wrath of the Storm

OFFENSE
Speed: 30 ft.
Melee:
Ranged:
Special Attacks:
Spells: Wisdom
Cantrips Known: 3
Spell Slots: 2
Spells Known:
Wrath of the Storm: when hit, can use reaction to make 2d8 lightning or thunder damage vs Dexterity. 3 times per long rest

STATISTICS
Str 14 (+2), Dex 12 (+1), Con 12 (+1), Int 10 (+0), Wis 16 (+3), Cha 13 (+1)

Traits:
Ideal:
Bond:
Flaw:

Skills (Proficient in bold) X Class, Y Race, Z Background
Mod Attribute Name of Skill
+1 (dex) Acrobatics
+3 (wis) Animal Handling
+0 (int) Arcana
+4 (str) Athletics Z
+1 (cha) Deception
+0 (int) History
+3 (wis) Insight X
+3 (cha) Intimidation Y
+0 (int) Investigation
+3 (wis) Medicine
+0 (int) Nature
+5 (wis) Perception Y
+3 (cha) Performance
+3 (cha) Persuasion X
+0 (int) Religion
+1 (dex) Sleight of Hand
+1 (dex) Stealth
+3 (wis) Survival

Languages: English (Common), Elven, one more

Racial Abilities: Advantage on saving throws vs being charmed, magic can’t put to sleep

Feats:

Background Abilities:

Skill Proficiencies: Football (Athletics)
Tool Proficiencies: Carpentry tools
Languages: N/A
Equipment:

Feature: .N/A

CLASS FEATURES
Spellcasting:
Proficient: Light armor, medium armor, heavy armor
Weapons: All simple and martial weapons
Tools: None

Combat Gear:


Other Gear:




Weight Carried: xx lbs
Carrying Capacity: 120 lbs
Push/Drag/Lift: 240 lbs

Physical Appearance:


Backstory:
 

Simon Carroll

MV5BMjI3NTA1MzY5OV5BMl5BanBnXkFtZTcwMDU0MjYwOA@@._V1_SY317_CR20,0,214,317_AL_.jpg

BASICS

Simon Carroll
Age: 42
Alignment: Neutral Good
Race: Forrest Gnome
Class: Paladin (Oath of the Ancients candidate)
Level: 1 
Background: Modern Mundane
Hit Points: 11 (1d10 HD)
AC: 13

Experience: 0

ATTRIBUTES

STR 8 (-1) 
DEX 16 (+3) 
CON 12 (+1) 
INT 13 (+1) 
WIS 12 (+1) 
CHA 14 (+2) 

PROFICIENCY

Proficiency Bonus: +2
Weapons: Simple Weapons, Martial Weapons
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Tools: Land Vehicles
Languages: Common, Gnomish
Saving Throws: Wisdom & Charisma

Saves: 
Str = -1
Dex = +3
Con = +1
Int = +1
Wis = +3
Cha = +4

Skills: Athletics (+1), Animal Handling (+3), Medicine (+3), Persuasion (+4)
Passive Perception = 11

COMBAT STATS

Initiative: +3
Melee attack: +5 (finesse)
Melee damage: +3 
Ranged attack: +5
Ranged damage: +3

RACE

Size: Small
Speed: 25 feet 
Darkvision 60ft
Gnome Cunning
Natural Illusionist
Speak with Small Beasts

CLASS

Divine Sense
Lay on Hands

EQUIPMENT

Black medical bag containing the following items: diagnostic equipment, common medication, bandages, needle and surgical thread, tranquilizer dart gun, tablet computer with outlet/car/solar charger, and a multi-tool.

CHARACTERISTICS

Personality Trait: I face problems head-on. A simple, direct solution is the best path to success.
Ideal: Greater Good. Our lot is to lay down our lives in defense of others. (Good)
Bond: I fight for those who cannot fight for themselves.
Flaw: I’d rather eat my armor than admit when I’m wrong
 

mips42

Adventurer
Name: Mark Jurgensen
Sex: Male Race: Human Class/Level: Sorcerer 1
Alignment: CN Size: M
Init +0; Senses: Passive Perception 11
7 hit points

DEFENSE
AC 10 (+0 armor, +0 dex)
HP 7 (1d6 +1 Con)
Saves: CON, CHR

OFFENSE
Spd 30ft
Melee (club) +1 to hit, 1d4+1 DMG
Ranged (Rock) +0 (1d4+1,) Range 20/40

STATISTICS
Str 11 (+1)
Dex 10 (+0)
Con 12 (+1)
Int 11 (+1)
Wis 11 (+1)
Cha 15 (+3)

Traits: I am horribly, horribly awkward in social situations & I don't deal well with physical affection.
Ideals: Aspiration. I'm going to prove that I'm worthy of a
better life.
Bonds: Family. My family is is the most important thing in my life, even when they are far from me.
Flaws: Once I start drinking, it’s hard for me to stop.

+2 Proficiency Bonus
Skills (trained bold or change 0 to * OR @
Mod Ranks Attribute Name of Skill
+0 0 (dex) Acrobatics
+1 0 (wis) Animal Handling
+1 0 (int) Arcana
+2 @ (str) Athletics
+3 @ (cha) Deception
+1 0 (int) History
+1 0 (wis) Insight
+5 @ (cha) Intimidation
+1 0 (int) Investigation
+1 0 (wis) Medicine
+1 0 (int) Nature
+1 0 (wis) Perception
+3 0 (cha) Performance
+3 0 (cha) Persuasion
+1 0 (int) Religion
+# 0 (dex) Sleight of Hand
+# 0 (dex) Stealth
+1 0 (wis) Survival

Spell attack / save = 13
Cantrips
- Dancing lights
- Minor Illusion
- Prestigitation
- Shocking grasp

1st level spells
- Color Spray
- Sleep

Languages: Common

Racial Abilities: none

Modern Mundane Background abilities:
Profession: Security guard (con)
Feature: Beyond the Closet Door

Class abilities: Spellcasting

Combat Gear: Club (maglite (the D cell kind))

Other Gear: Camo jacket, jeans, "f-it" t shirt, boots

Money: $12 in paper, $.37 coins

Description: 5'10", 175lbs

History:
 
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