The Shackled City Adventure Path Hardcover

We greatly enjoyed playing the Shacked City Adventure Path.

We had a few troubles in the beginning. Our group started with a Barbarian, a Bard and a Ranger. We used 25 point buy, but each of us was given one special ability. My Barbarian was fearless - once per day per level, he could ignore all fear effects for one minute . The Bard could affect plants and undeads with his bardic music, and the Ranger's animal companion progresion was that of a full Druid. In addition, we got two bonus class skills and bonus class points. We also ruled out the need for Trapfinding.

The Barbarian was great in dealing damage, but with no real healer, he was down to 0 or less hitpoints far to quickly, and eventually, he died in one combat and could/was not raised.

Instead, I "rolled" (25 point buy again) a Fighter (also with the fearless ability described above).

We had a few players that popped in and out occasionally (as they do no longer live in our area), but in the end, we also had a regular player that played a Cleric (but without the special abilites of the other characters)

All characters except for the Bard died two or three times during the campaign, but each was raised or resourrected (true). I think the loses were acceptable, and some where sheer bad luck (It became a common experience for us that we always fail our best saving throws, which for the fighter usually also meant failing saves against instant-death effects)

(I think the quickest Death in the campaign was
after one of our characters was kidnapped to the prison plane
when a temporary PC was killed immediately after it explained why it came to the aid of the characters and our Bard triggered a trap in the very room the appeared. Never had so much fun on a funeral... :) )

I think one of the fundamental lessons for playing D&D might have been: Death is expected, but only a temporary condition.

Anyway, the campaign and its storyline is pretty good. There are a lot of great encounters in the mix (
I remember when our group surprised the enemies while they plotted our destruction
or
when our Bard orchestrated that my Fighter became the new mayor of Cauldron
).

It might have been a hard campaign at some times, but it was also one of the best we had so far. (Admittedly, it was our groups best DM that lead it, too.)
 

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Dragon Vindaloo said:
Arn't all the adventure paths aimed at six players?

No, only SCAP is if I remember correctly. The other 2 are designed for 4 players. The SCAP was originally intended to be for 4 players as well but the editors found out after the fact that it was a little bit harder than they first though. To compensate for this they made it for 6 players in the hardcover.

Olaf the Stout
 

I haven't seen SCAP at all, but this ist he first time I've heard anything good about it. All I've heard about all of the adventure paths are how horrible they are. Maybe, I'll have to take a look.
 

Mustrum_Ridcully said:
We greatly enjoyed playing the Shacked City Adventure Path.

We had a few troubles in the beginning. Our group started with a Barbarian, a Bard and a Ranger. We used 25 point buy, but each of us was given one special ability. My Barbarian was fearless - once per day per level, he could ignore all fear effects for one minute . The Bard could affect plants and undeads with his bardic music, and the Ranger's animal companion progresion was that of a full Druid. In addition, we got two bonus class skills and bonus class points. We also ruled out the need for Trapfinding.

The Barbarian was great in dealing damage, but with no real healer, he was down to 0 or less hitpoints far to quickly, and eventually, he died in one combat and could/was not raised.

Instead, I "rolled" (25 point buy again) a Fighter (also with the fearless ability described above).

We had a few players that popped in and out occasionally (as they do no longer live in our area), but in the end, we also had a regular player that played a Cleric (but without the special abilites of the other characters)

All characters except for the Bard died two or three times during the campaign, but each was raised or resourrected (true). I think the loses were acceptable, and some where sheer bad luck (It became a common experience for us that we always fail our best saving throws, which for the fighter usually also meant failing saves against instant-death effects)

(I think the quickest Death in the campaign was
after one of our characters was kidnapped to the prison plane
when a temporary PC was killed immediately after it explained why it came to the aid of the characters and our Bard triggered a trap in the very room the appeared. Never had so much fun on a funeral... :) )

I think one of the fundamental lessons for playing D&D might have been: Death is expected, but only a temporary condition.

Anyway, the campaign and its storyline is pretty good. There are a lot of great encounters in the mix (
I remember when our group surprised the enemies while they plotted our destruction
or
when our Bard orchestrated that my Fighter became the new mayor of Cauldron
).

It might have been a hard campaign at some times, but it was also one of the best we had so far. (Admittedly, it was our groups best DM that lead it, too.)

Did your DM tone down the difficulty? If not then I'm surprised that you were able to make it through the AP with only a 3 or 4 person party.

Olaf the Stout
 

GeoFFields said:
I haven't seen SCAP at all, but this ist he first time I've heard anything good about it. All I've heard about all of the adventure paths are how horrible they are. Maybe, I'll have to take a look.

Seriously?

Personally, while I really enjoy them, I think the reaction to them has been too good, not nasty. But then again, I haven't been watching the conversations around here since GenCon, when I dropped out of sight.
 

GeoFFields said:
I haven't seen SCAP at all, but this ist he first time I've heard anything good about it. All I've heard about all of the adventure paths are how horrible they are. Maybe, I'll have to take a look.

The fact that they are on their 3rd AP is proof enough of their popularity. The format is being copied as well.
 

Ulric said:
Anyone bought this book? I know this was an adventure path published in Dungeon, but, because I don't subscribe to Dungeon, tell my how you liked the adventures.

I bought it because I didn't feel like investing in the issues. I'm semi-glad I did considering all the other stuff you get. For one, there's a connecting adventure between "Life's Bazaar" and Flood Season. Drathkar's way is tough but interesting.

Overall I'm glad I got the HC, but honestly you can tell this is the first attempt to do an Adventure path. At least compared to the greatness of Age of Worms and/or Savage Tide.

Glass is right. The APs are pretty popular, but honestly for me, Age of Worms is better than Shackled City. But then, I like fighting a god. ;)
 

Nightfall said:
The APs are pretty popular, but honestly for me, Age of Worms is better than Shackled City. But then, I like fighting a god. ;)

Heh, I think I actually liked SC the best. Cauldron is just an awesome city. I really liked the fact that Cauldron was the centerpiece throughout the AP. The players really felt like it was their home and it was cool how much it changed.
 

HellHound said:
Seriously?

Personally, while I really enjoy them, I think the reaction to them has been too good, not nasty. But then again, I haven't been watching the conversations around here since GenCon, when I dropped out of sight.

Heh, when I saw your handle in the thread my first reaction was to scroll up and check for thread necromancy.

Welcome back!

I have not played in SCAP, nor have I run it, but I do have a friend who ran it while it was coming in Dungeon. He loved it, and I had to chew my arm off in order to escape the conversation. With a five person group he had two near TPKs, one with two survivors, the other with only one. (The bard, ironically... there always has to someone to sing of the heroic deaths afterward.) Since he is a kinder, gentler DM than I this means that it has to be pretty darned brutal in spots. Since he enjoyed running it, and his group stuck with it in spite of the contrast with his usual style, I would have to say that it probably is pretty good.

The Auld Grump, collecting Savage Tide right now....
 

GeoFFields said:
I haven't seen SCAP at all, but this ist he first time I've heard anything good about it. All I've heard about all of the adventure paths are how horrible they are. Maybe, I'll have to take a look.
Are you serious? Where from? Almost all the feedback I've seen online has been positive.
 

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