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The Shackled City Pregame Thread
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<blockquote data-quote="Blastin" data-source="post: 2473927" data-attributes="member: 4989"><p>Player: Blastin</p><p>Name: Friar Blutok</p><p>Race: Human</p><p>Class: Cleric 1 ( of Heironeous)</p><p>Exp.: 0</p><p>Align.: Lawful Good</p><p></p><p>Str 14 (+2)</p><p>Dex 11 (+0)</p><p>Con 12 (+1)</p><p>Int 11 (+1)</p><p>Wis 17 (+3)</p><p>Cha 16 (+3)</p><p></p><p>HP: 9</p><p>AC:16 , FF 16 , Touch 10 (+4 armor, +0 dex, +2 Shield)</p><p>Init: </p><p>BAB: +0</p><p>Speed: 30' (base 30’)</p><p></p><p>Fort: +3 (+2 base, +1 Con)</p><p>Ref: +0 ( +0 base, +0 Dex)</p><p>Will: +5 ( +2 base, +3 Wis)</p><p></p><p>Attacks</p><p> Longsword +3 (1-8+2 19-20x2), </p><p> Lt crossbow +0 (1-8 19-20x2 80' range), </p><p> Morning Star +2 (1-8+2 X2)</p><p></p><p>Feats</p><p>Improved Turning</p><p>Augment Healing (from complete devine)</p><p>Martial Weapon(longsword) Bonus from war domain</p><p>weapon focus(longsword) Bonus from was domain</p><p></p><p>Class Abilities:</p><p> Spontanious cast</p><p> Turn Undead D20+3 turning check (cha mod), 2d6+4 turning damage (and effects as 2nd level cleric thanks to improved turning)</p><p> Aura</p><p> Domains:War and Good</p><p></p><p></p><p>Languages:</p><p>Common</p><p></p><p></p><p>Skills:</p><p>Appraise: 0 (+0 Int)</p><p>Balance: -4(+0 Dex, -4 Armor and Shield)</p><p>Bluff: +3 (+3 Cha)</p><p>Climb: -2 (+2 Str, -4 Armor and Shield)</p><p>*Concentration: +5 (+1 Con, 4 Ranks)</p><p>Diplomacy: +3 (+3 Cha)</p><p>Disguise: +3 (+3 Cha)</p><p>Escape Artist: -4 (+0 Dex, -4 Armor and Shield)</p><p>Forgery: +0 (+0 Int)</p><p>Gather Info: +3 (+3 Cha)</p><p>Handle Animal: +3 (3 cha)</p><p>*Heal: +7 (+3 Wis, 4 Ranks)</p><p>Hide: -4 (+0 Dex, -4 Armor and Shield)</p><p>Intimidate: +3 (+3 Cha)</p><p>Jump: -2 (+2 Str, -4 Armor and Shield)</p><p>*K(religion): +4 (4 ranks, 0 int)</p><p>Listen: +3 (+3 Wisdom)</p><p>Move Silently: -4(+0 Dex, -4 Armor and Shield)</p><p>Ride: +0 (+0 Dex)</p><p>Search: +0 (+0 Int)</p><p>Sense Motive: +3 (3 Wis)</p><p>Spellcraft: +0 (+0 int)</p><p>Spot: +3 (+3 Wisdom)</p><p>Survival: +3 (+3 Wisdom)</p><p>Swim: -alot (+2 Str, -2 acp, plus weight)</p><p>Use Rope: +0 (+0 dex)</p><p></p><p>Equipment</p><p>total weight:</p><p></p><p>Chainshirt-</p><p>Lg wooden Shield-</p><p>Longsword-</p><p>20 bolts-</p><p>morningstar-</p><p>Lt Crossbow-</p><p></p><p></p><p>Backpack -</p><p>Flint & Steel – 0 lbs, in pack (cost 1 gp)</p><p>10 candles- in pack</p><p>10 chalk- in pack</p><p>10 pitons- in pack</p><p>5 torches-in pack</p><p>whetstone-in pack</p><p>2 belt pouches- on belt</p><p>50' hemp rope- tied to pack</p><p>Wooden Holy Symbol -around neck</p><p>Bedroll - 5 lbs, tied to pack (cost 1 sp)</p><p>Waterskinx2 - 4 lb, over shoulder (cost 1 gp)</p><p></p><p>remaining money, in backpack:20gp, 14sp, 18cp</p><p></p><p></p><p>Spells per day: 0:3 1:2+1 Domains: War and Good</p><p>Preped:</p><p>0: Detect Magic, Light, Guidance (save dc 13)</p><p>1: Bless, cause fear +magic weapon (save dc 14)</p></blockquote><p></p>
[QUOTE="Blastin, post: 2473927, member: 4989"] Player: Blastin Name: Friar Blutok Race: Human Class: Cleric 1 ( of Heironeous) Exp.: 0 Align.: Lawful Good Str 14 (+2) Dex 11 (+0) Con 12 (+1) Int 11 (+1) Wis 17 (+3) Cha 16 (+3) HP: 9 AC:16 , FF 16 , Touch 10 (+4 armor, +0 dex, +2 Shield) Init: BAB: +0 Speed: 30' (base 30’) Fort: +3 (+2 base, +1 Con) Ref: +0 ( +0 base, +0 Dex) Will: +5 ( +2 base, +3 Wis) Attacks Longsword +3 (1-8+2 19-20x2), Lt crossbow +0 (1-8 19-20x2 80' range), Morning Star +2 (1-8+2 X2) Feats Improved Turning Augment Healing (from complete devine) Martial Weapon(longsword) Bonus from war domain weapon focus(longsword) Bonus from was domain Class Abilities: Spontanious cast Turn Undead D20+3 turning check (cha mod), 2d6+4 turning damage (and effects as 2nd level cleric thanks to improved turning) Aura Domains:War and Good Languages: Common Skills: Appraise: 0 (+0 Int) Balance: -4(+0 Dex, -4 Armor and Shield) Bluff: +3 (+3 Cha) Climb: -2 (+2 Str, -4 Armor and Shield) *Concentration: +5 (+1 Con, 4 Ranks) Diplomacy: +3 (+3 Cha) Disguise: +3 (+3 Cha) Escape Artist: -4 (+0 Dex, -4 Armor and Shield) Forgery: +0 (+0 Int) Gather Info: +3 (+3 Cha) Handle Animal: +3 (3 cha) *Heal: +7 (+3 Wis, 4 Ranks) Hide: -4 (+0 Dex, -4 Armor and Shield) Intimidate: +3 (+3 Cha) Jump: -2 (+2 Str, -4 Armor and Shield) *K(religion): +4 (4 ranks, 0 int) Listen: +3 (+3 Wisdom) Move Silently: -4(+0 Dex, -4 Armor and Shield) Ride: +0 (+0 Dex) Search: +0 (+0 Int) Sense Motive: +3 (3 Wis) Spellcraft: +0 (+0 int) Spot: +3 (+3 Wisdom) Survival: +3 (+3 Wisdom) Swim: -alot (+2 Str, -2 acp, plus weight) Use Rope: +0 (+0 dex) Equipment total weight: Chainshirt- Lg wooden Shield- Longsword- 20 bolts- morningstar- Lt Crossbow- Backpack - Flint & Steel – 0 lbs, in pack (cost 1 gp) 10 candles- in pack 10 chalk- in pack 10 pitons- in pack 5 torches-in pack whetstone-in pack 2 belt pouches- on belt 50' hemp rope- tied to pack Wooden Holy Symbol -around neck Bedroll - 5 lbs, tied to pack (cost 1 sp) Waterskinx2 - 4 lb, over shoulder (cost 1 gp) remaining money, in backpack:20gp, 14sp, 18cp Spells per day: 0:3 1:2+1 Domains: War and Good Preped: 0: Detect Magic, Light, Guidance (save dc 13) 1: Bless, cause fear +magic weapon (save dc 14) [/QUOTE]
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