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The Shackled City Pregame Thread
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<blockquote data-quote="Nightcloak" data-source="post: 2544833" data-attributes="member: 23862"><p><strong>Adar Maeloc</strong></p><p></p><p>Male Wizard 1</p><p>Lawful Neutral </p><p></p><p>Str 13 (+1) </p><p>Dex 15 (+2) </p><p>Con 13 (+1) </p><p>Int 16 (+3) </p><p>Wis 14 (+2) </p><p>Cha 13 (+1) </p><p></p><p>Hit Points 5 (1d4)</p><p>AC 12 (+2 Dex), Touch 12, Flat 10</p><p>Init +2</p><p>BAB +0, Grapple +1</p><p>Speed 30</p><p>Fort +1 (+0 base, +1 con), Ref +2 (+0 base, +2 dex), Will +4 (+2 base, +2 wis)</p><p></p><p>+1 Melee, Quarterstaff 1d6/x2</p><p>+2 Ranged (For spell attacks) </p><p> </p><p>Speaks: Common, dwarven, elven, halfling, </p><p></p><p>Feats:</p><p>Point Blank Shot </p><p>Precise Shot </p><p> </p><p>Skills: </p><p>Appraise: +3 (+3 Int)</p><p>Balance: +2 (+2 Dex)</p><p>Bluff: +1 (+1 Cha)</p><p>Climb: -1 (+1 Str)</p><p>Craft (Alchemy) +7 (+3 Int, 4 Ranks)</p><p>Concentration: +5 (+1 Con, 4 Ranks)</p><p>Decipher Script +7 (+3 Int, 4 Ranks)</p><p>Diplomacy: +1 (+1 Cha)</p><p>Disguise: +1 (+1 Cha)</p><p>Gather Info: +1 (+1 Cha)</p><p>Handle Animal: +1 (+1 Cha)</p><p>Heal: +2 (+2 Wis)</p><p>Hide: -2 (+2 Dex)</p><p>Intimidate: +1 (+1 Cha)</p><p>Jump: -1 (+1 Str)</p><p>Knowledge (Arcana): +7 (4 ranks, +3 Int)</p><p>Knowledge (Geography): +7 (4 ranks, +3 Int)</p><p>Knowledge (Religion): +7 (4 ranks, +3 Int)</p><p>Knowledge (The planes): +7 (4 ranks, +3 Int)</p><p>Listen: +2 (+2 Wisdom)</p><p>Move Silently: +2 (+2 Dex)</p><p>Ride: +2 (+2 Dex)</p><p>Search: +3 (+3 Int)</p><p>Sense Motive: +2 (+2 Wis)</p><p>Spellcraft: +7 (4 ranks, +3 Int)</p><p>Spot: +2 (+2 Wisdom)</p><p>Survival: +2 (+2 Wisdom)</p><p>Swim: +1 (+1 Str)</p><p></p><p></p><p>Equipment: wt 32 lbs </p><p>Current Load: Medium (50 lbs. or less)</p><p></p><p>Explorer’s Outfit 10 gp -</p><p>Quarterstaff - 4 lbs.</p><p>Holy Symbol, Wooden 1gp -</p><p>(Wee Jas)</p><p>Backpack 2 gp 2 lbs.</p><p>1 week rations, 3.5 gp 7 lb.</p><p>Waterskin 1 gp 4 lb.</p><p>flint & steel 1 gp -</p><p>3 Sunrods 2 gp 1 lb. each </p><p>Lantern, Hooded 7 gp 2 lb.</p><p>5 Oil 5 sp 1 lb. each</p><p>Ink 8 gp -</p><p>10 Parchment 1 gp -</p><p>Spell Component Pouch 5 gp 2 lb.</p><p>Spellbook, Wizards 15 gp. 3 lb.</p><p> </p><p>40 gp, 10 sp remaining</p><p></p><p>Description:</p><p>Size: Medium</p><p>6’ 3” tall </p><p>185 lbs.</p><p>pale skin</p><p>Black hair, long and pulled back and tied. Brown eyes under the rim of the wide brimmed hat with a black explorers outfit and dark gloves. A grey scarf contrasts the outfit. </p><p></p><p>Adar grew up in the countryside around Cauldren, but moved to the city when he apprenticed for the Arcane. Even as a youth he had a dry and analytical personality that made him look at things in a practical if not logical manner. Do to tragedy is his family at a young age, he also developed a sort of fatalism. Not the sort of “oh hum” mentality of pointlessness, but a more quite serenity of the inevitable nature of life – and death. The combination of philosophy and arcane study drove him to the church of the Ruby Sorcerous where he is a devote follower. </p><p></p><p>On his own from a younger age, Adar still maintains an adventurous side. Delving and exploring being great passions: He knows that life is limited and desires to experience the excitement of exploration and new knowledge with the time he currently has on loan from the Witch goddess </p><p></p><p>Spells:</p><p></p><p>In Spell Book</p><p></p><p>0: All 0 level spells from the PHB</p><p></p><p>1: Mage Armor</p><p>1: Magic Missile</p><p>1: Ray of Enfeeblement</p><p></p><p>Currently Prepared Spells</p><p></p><p>0: Detect Magic</p><p>0: Mage Hand</p><p>0: Disrupt Undead</p><p></p><p>1: Mage Armor</p><p>1: Magic Missile</p></blockquote><p></p>
[QUOTE="Nightcloak, post: 2544833, member: 23862"] [b]Adar Maeloc[/b] Male Wizard 1 Lawful Neutral Str 13 (+1) Dex 15 (+2) Con 13 (+1) Int 16 (+3) Wis 14 (+2) Cha 13 (+1) Hit Points 5 (1d4) AC 12 (+2 Dex), Touch 12, Flat 10 Init +2 BAB +0, Grapple +1 Speed 30 Fort +1 (+0 base, +1 con), Ref +2 (+0 base, +2 dex), Will +4 (+2 base, +2 wis) +1 Melee, Quarterstaff 1d6/x2 +2 Ranged (For spell attacks) Speaks: Common, dwarven, elven, halfling, Feats: Point Blank Shot Precise Shot Skills: Appraise: +3 (+3 Int) Balance: +2 (+2 Dex) Bluff: +1 (+1 Cha) Climb: -1 (+1 Str) Craft (Alchemy) +7 (+3 Int, 4 Ranks) Concentration: +5 (+1 Con, 4 Ranks) Decipher Script +7 (+3 Int, 4 Ranks) Diplomacy: +1 (+1 Cha) Disguise: +1 (+1 Cha) Gather Info: +1 (+1 Cha) Handle Animal: +1 (+1 Cha) Heal: +2 (+2 Wis) Hide: -2 (+2 Dex) Intimidate: +1 (+1 Cha) Jump: -1 (+1 Str) Knowledge (Arcana): +7 (4 ranks, +3 Int) Knowledge (Geography): +7 (4 ranks, +3 Int) Knowledge (Religion): +7 (4 ranks, +3 Int) Knowledge (The planes): +7 (4 ranks, +3 Int) Listen: +2 (+2 Wisdom) Move Silently: +2 (+2 Dex) Ride: +2 (+2 Dex) Search: +3 (+3 Int) Sense Motive: +2 (+2 Wis) Spellcraft: +7 (4 ranks, +3 Int) Spot: +2 (+2 Wisdom) Survival: +2 (+2 Wisdom) Swim: +1 (+1 Str) Equipment: wt 32 lbs Current Load: Medium (50 lbs. or less) Explorer’s Outfit 10 gp - Quarterstaff - 4 lbs. Holy Symbol, Wooden 1gp - (Wee Jas) Backpack 2 gp 2 lbs. 1 week rations, 3.5 gp 7 lb. Waterskin 1 gp 4 lb. flint & steel 1 gp - 3 Sunrods 2 gp 1 lb. each Lantern, Hooded 7 gp 2 lb. 5 Oil 5 sp 1 lb. each Ink 8 gp - 10 Parchment 1 gp - Spell Component Pouch 5 gp 2 lb. Spellbook, Wizards 15 gp. 3 lb. 40 gp, 10 sp remaining Description: Size: Medium 6’ 3” tall 185 lbs. pale skin Black hair, long and pulled back and tied. Brown eyes under the rim of the wide brimmed hat with a black explorers outfit and dark gloves. A grey scarf contrasts the outfit. Adar grew up in the countryside around Cauldren, but moved to the city when he apprenticed for the Arcane. Even as a youth he had a dry and analytical personality that made him look at things in a practical if not logical manner. Do to tragedy is his family at a young age, he also developed a sort of fatalism. Not the sort of “oh hum” mentality of pointlessness, but a more quite serenity of the inevitable nature of life – and death. The combination of philosophy and arcane study drove him to the church of the Ruby Sorcerous where he is a devote follower. On his own from a younger age, Adar still maintains an adventurous side. Delving and exploring being great passions: He knows that life is limited and desires to experience the excitement of exploration and new knowledge with the time he currently has on loan from the Witch goddess Spells: In Spell Book 0: All 0 level spells from the PHB 1: Mage Armor 1: Magic Missile 1: Ray of Enfeeblement Currently Prepared Spells 0: Detect Magic 0: Mage Hand 0: Disrupt Undead 1: Mage Armor 1: Magic Missile [/QUOTE]
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