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The Shadowcaster -weak?
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<blockquote data-quote="Mouseferatu" data-source="post: 2934902" data-attributes="member: 1288"><p>I've been watching, yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm as curious as anyone to see what people think of the shadowcaster in play. While it's far from the only class I've ever designed, it <em>is</em> the only one I've designed to date that was intended to operate on a brand new system of magic and powers. If it's flawed, I want to know, so I can do better next time.</p><p></p><p>The playtest shadowcaster was a pre-development version of Irrin Corradran, as depicted on p. 116. I'm afraid that, between my own spotty memory and the fact that a lot of mysteries changed in development, telling you how I built her up originally wouldn't offer much insight.</p><p></p><p>I <em>am</em> happy to explain my reasoning--even if it turns out be flawed--for any of the design aspects of the shadowcaster itself. However, if you'll humor me a bit, I'd rather wait until the thread's gotten a few more replies before I do so. I'd really like to see what more people think of the shadowcaster, as written and in-play, before I start delving into the whys and wherefores. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 2934902, member: 1288"] I've been watching, yes. :) I'm as curious as anyone to see what people think of the shadowcaster in play. While it's far from the only class I've ever designed, it [i]is[/i] the only one I've designed to date that was intended to operate on a brand new system of magic and powers. If it's flawed, I want to know, so I can do better next time. The playtest shadowcaster was a pre-development version of Irrin Corradran, as depicted on p. 116. I'm afraid that, between my own spotty memory and the fact that a lot of mysteries changed in development, telling you how I built her up originally wouldn't offer much insight. I [i]am[/i] happy to explain my reasoning--even if it turns out be flawed--for any of the design aspects of the shadowcaster itself. However, if you'll humor me a bit, I'd rather wait until the thread's gotten a few more replies before I do so. I'd really like to see what more people think of the shadowcaster, as written and in-play, before I start delving into the whys and wherefores. :) [/QUOTE]
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