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The Shadowcaster -weak?
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<blockquote data-quote="jcfiala" data-source="post: 2938481" data-attributes="member: 6223"><p>I remember enjoying the flavor of the shadowcaster at the time, but I really didn't take a hard look at the mechanics then. I had another look last night, and it seems to me that there's a problem there with power, alright.</p><p></p><p>A fifth level Shadowcaster has five fundimentals, two level 1 mysteries, two level 2 mysteries, and 1 level 3 mystery, or can have more lower-level mysteries at the cost of the higher ones. Although the fundies can be cast 3/day, each of these mysteries are one each.</p><p></p><p>On the other hand, a wizard at 5th level has 4 first level spells, 2 second, and 1 third, and that's assuming the minimum INT 13. Assuming at least an INT 16 (not unreasonable, I think), that's 4 first, 3 second, 2 third... and then there's specializing, which brings it to 5/4/3.</p><p></p><p>Admittedly, a shadowcaster could throw two or three fundies into the 2d4 subdual trick, but that's not as good as our wizard just studying five copies of Magic Missile, which at 5th is now a 3d4+3 effect that could even be broken up between targets.</p><p></p><p>It seems to me that either each mystery needs to be two or three times more powerful than a spell of the same level, or our poor Shadowcaster should have his mysteries/day doubled or trebled.</p></blockquote><p></p>
[QUOTE="jcfiala, post: 2938481, member: 6223"] I remember enjoying the flavor of the shadowcaster at the time, but I really didn't take a hard look at the mechanics then. I had another look last night, and it seems to me that there's a problem there with power, alright. A fifth level Shadowcaster has five fundimentals, two level 1 mysteries, two level 2 mysteries, and 1 level 3 mystery, or can have more lower-level mysteries at the cost of the higher ones. Although the fundies can be cast 3/day, each of these mysteries are one each. On the other hand, a wizard at 5th level has 4 first level spells, 2 second, and 1 third, and that's assuming the minimum INT 13. Assuming at least an INT 16 (not unreasonable, I think), that's 4 first, 3 second, 2 third... and then there's specializing, which brings it to 5/4/3. Admittedly, a shadowcaster could throw two or three fundies into the 2d4 subdual trick, but that's not as good as our wizard just studying five copies of Magic Missile, which at 5th is now a 3d4+3 effect that could even be broken up between targets. It seems to me that either each mystery needs to be two or three times more powerful than a spell of the same level, or our poor Shadowcaster should have his mysteries/day doubled or trebled. [/QUOTE]
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