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The Shadowcaster -weak?
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<blockquote data-quote="Cadfan" data-source="post: 2959097" data-attributes="member: 40961"><p>I like the basics of the changes.</p><p></p><p>I am interpreting the part about supernatural mysteries having the supernatural DC progression as applying not only to apprentice mysteries, but also to fundamentals and initiate mysteries modified with the Favored Mystery feat. With that interpretation, mysteries like Shadow Vision are genuinely good.</p><p></p><p>I don't like the floating bonus mystery. I don't like it at all. It runs counter to the entire flavor of the class. I'd prefer giving an extra use based on intelligence for all mysteries of that level. I don't think this would create a problem, it effectively doubles the mysteries per day for all apprentice mysteries, and creates a motivation to pursue intelligence scores beyond 19.</p><p></p><p>I really don't want to change the basic flavor of mysteries known yielding their own uses per day in favor of some sort of floating use like every other caster.</p><p></p><p>I made a test character with the suggestions, and levelled it up a few times. Here's what I found.</p><p></p><p>At low levels, I spread my mysteries around quite a lot between different paths in order to ensure that I had enough attack mysteries per day. At higher levels when my higher level mysteries were taking over the burden, I began shifting my lower level mysteries so that they completed entire paths, giving me utility spells and bonus feats.</p><p></p><p>Eyes of Darkness (shadow?) is good for this. At medium levels, Dark Reflections and Veil of Shadow are also nice.</p><p></p><p>Its a little funny though, that the save progression for your master level mysteries actually ends up with them being weaker than your mysteries cast as supernatural abilities. Path Focus helps a bit with this, although the level 7 mysteries still lag.</p><p></p><p>I would happily play a character with these changes, with the caveat above that I don't like, and would prefer not to use, the floating mystery use per day.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 2959097, member: 40961"] I like the basics of the changes. I am interpreting the part about supernatural mysteries having the supernatural DC progression as applying not only to apprentice mysteries, but also to fundamentals and initiate mysteries modified with the Favored Mystery feat. With that interpretation, mysteries like Shadow Vision are genuinely good. I don't like the floating bonus mystery. I don't like it at all. It runs counter to the entire flavor of the class. I'd prefer giving an extra use based on intelligence for all mysteries of that level. I don't think this would create a problem, it effectively doubles the mysteries per day for all apprentice mysteries, and creates a motivation to pursue intelligence scores beyond 19. I really don't want to change the basic flavor of mysteries known yielding their own uses per day in favor of some sort of floating use like every other caster. I made a test character with the suggestions, and levelled it up a few times. Here's what I found. At low levels, I spread my mysteries around quite a lot between different paths in order to ensure that I had enough attack mysteries per day. At higher levels when my higher level mysteries were taking over the burden, I began shifting my lower level mysteries so that they completed entire paths, giving me utility spells and bonus feats. Eyes of Darkness (shadow?) is good for this. At medium levels, Dark Reflections and Veil of Shadow are also nice. Its a little funny though, that the save progression for your master level mysteries actually ends up with them being weaker than your mysteries cast as supernatural abilities. Path Focus helps a bit with this, although the level 7 mysteries still lag. I would happily play a character with these changes, with the caveat above that I don't like, and would prefer not to use, the floating mystery use per day. [/QUOTE]
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