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The Shadowcaster -weak?
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<blockquote data-quote="beepeearr" data-source="post: 2969866" data-attributes="member: 20548"><p>Quick question foe Ari. How powerful are the Mysteries intended to be compared to regular spells of the same level. Are they intended to be equal, or more powerful. I know the fundamentals are supposed to be, but wasn't sure about the Mysteries. </p><p></p><p>As far as some of the changes go. I'm not a huge fan of the floating mystery use. Why not grant a new mystery known for higher ability scores (with the normal number of uses per day tied to it). </p><p></p><p>Also not sure about the changes to the path/ feat dynamic as well, it was one of the nice quirks of the old system you traded power for flexibility and feats, know you are trading flexibility for specialization and feats. I understand the why, just not sure if I like it yet. </p><p></p><p>You are dead on about the power lag at certain levels, before the rapid catch up at others. I changed up the Mystery uses per day progression and advancement to spell-like and supernatural ability progressions so that each spell level advanced at different levels instead of all 3 levels (1-3, 4-6, 7-9) advancing at once. </p><p></p><p>I'm sure I'm problably the only one this bothers, but one of the quirks of the Shadowcaster that really bugs me is that as you grow more powerful, you lose the ability to counter the spells of lower level Shadowcasters. It just seems wrong that as your spells become more and more inate, you lose the ability to do things like counterspell with them.</p></blockquote><p></p>
[QUOTE="beepeearr, post: 2969866, member: 20548"] Quick question foe Ari. How powerful are the Mysteries intended to be compared to regular spells of the same level. Are they intended to be equal, or more powerful. I know the fundamentals are supposed to be, but wasn't sure about the Mysteries. As far as some of the changes go. I'm not a huge fan of the floating mystery use. Why not grant a new mystery known for higher ability scores (with the normal number of uses per day tied to it). Also not sure about the changes to the path/ feat dynamic as well, it was one of the nice quirks of the old system you traded power for flexibility and feats, know you are trading flexibility for specialization and feats. I understand the why, just not sure if I like it yet. You are dead on about the power lag at certain levels, before the rapid catch up at others. I changed up the Mystery uses per day progression and advancement to spell-like and supernatural ability progressions so that each spell level advanced at different levels instead of all 3 levels (1-3, 4-6, 7-9) advancing at once. I'm sure I'm problably the only one this bothers, but one of the quirks of the Shadowcaster that really bugs me is that as you grow more powerful, you lose the ability to counter the spells of lower level Shadowcasters. It just seems wrong that as your spells become more and more inate, you lose the ability to do things like counterspell with them. [/QUOTE]
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