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The Shadowcaster -weak?
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<blockquote data-quote="Mouseferatu" data-source="post: 3253824" data-attributes="member: 1288"><p>Any comments provided thoughtfully and politely constitute positive feedback. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Thank you.</p><p></p><p></p><p></p><p>I'd love to hear them. Due to the nature of the campaigns I've been in, I <em>still</em> haven't had the chance to play one myself, or to see one played.</p><p></p><p></p><p></p><p>Interesting thought. I don't believe I've ever seen a class where one stat was responsible for bonus abilities and DCs, while another was responsible for maximum level of abilities. Of course, the fact that I haven't seen it doesn't mean it's a bad idea; the whole point of <em>Tome of Magic</em> was to do new stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I say go for it in your playtest. If it works out, I'll be happy to add it to my "official unofficial fixes." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Hmm... I'm torn. On the one hand, because shadowcasters have to learn and study so much, I'm inclined to say Int should be more important. On a mechanical level, however, I agree with you about emphasizing Charisma.</p><p></p><p>What the heck. Max power level is enough of an incentive for high Int. I'll side with you on this one, too.</p><p></p><p></p><p></p><p>Hmm... I think this is one place I'm going to disagree. No matter how carefully someone plans, it's always possible that, as a player learns the ins and outs of the class, he'll realize that what he thought was a good choice is in fact a poor one. I figure if someone wants to trade out a mystery so badly that he's willing to lose a feat, he should have that option. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I could go either way on this one. I have no problem with the notion of changing the DCs, but I'm not married to the notion either.</p><p></p><p>Perhaps your discoveries while playing it will convince me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Not by my intent. My intention was that, if the shadowcaster wants to apply "Meta" feats to his mysteries, the meta-shadow feats are the only way to go.</p><p></p><p>That said, it probably wouldn't be broken if the DM allowed the ones you list. I just think it futzes with the flavor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Oh, I dunno. I think <em>black fire</em> has some viable uses. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But you're partly right; the shadowcaster doesn't have a lot of offense at those levels. Then again, I'm not sure they're necessary. He has plenty of mysteries that serve other purposes--stealth, protection, etc.--to make himself useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I very much appreciate your thoughts, incidentally, and I'm happy to discuss any of my thoughts and decisions further.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 3253824, member: 1288"] Any comments provided thoughtfully and politely constitute positive feedback. ;) Thank you. I'd love to hear them. Due to the nature of the campaigns I've been in, I [i]still[/i] haven't had the chance to play one myself, or to see one played. Interesting thought. I don't believe I've ever seen a class where one stat was responsible for bonus abilities and DCs, while another was responsible for maximum level of abilities. Of course, the fact that I haven't seen it doesn't mean it's a bad idea; the whole point of [i]Tome of Magic[/i] was to do new stuff. :) I say go for it in your playtest. If it works out, I'll be happy to add it to my "official unofficial fixes." ;) Hmm... I'm torn. On the one hand, because shadowcasters have to learn and study so much, I'm inclined to say Int should be more important. On a mechanical level, however, I agree with you about emphasizing Charisma. What the heck. Max power level is enough of an incentive for high Int. I'll side with you on this one, too. Hmm... I think this is one place I'm going to disagree. No matter how carefully someone plans, it's always possible that, as a player learns the ins and outs of the class, he'll realize that what he thought was a good choice is in fact a poor one. I figure if someone wants to trade out a mystery so badly that he's willing to lose a feat, he should have that option. :) I could go either way on this one. I have no problem with the notion of changing the DCs, but I'm not married to the notion either. Perhaps your discoveries while playing it will convince me. ;) Not by my intent. My intention was that, if the shadowcaster wants to apply "Meta" feats to his mysteries, the meta-shadow feats are the only way to go. That said, it probably wouldn't be broken if the DM allowed the ones you list. I just think it futzes with the flavor. :) Oh, I dunno. I think [i]black fire[/i] has some viable uses. ;) But you're partly right; the shadowcaster doesn't have a lot of offense at those levels. Then again, I'm not sure they're necessary. He has plenty of mysteries that serve other purposes--stealth, protection, etc.--to make himself useful. :) I very much appreciate your thoughts, incidentally, and I'm happy to discuss any of my thoughts and decisions further. [/QUOTE]
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