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The Shadowcaster -weak?
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<blockquote data-quote="Thomas Percy" data-source="post: 3254012" data-attributes="member: 11931"><p>Wykthor - I consider the problem with Cha+Int dependence too, and I think this kind of design makes this class more interested and less powerful simultaneously.</p><p></p><p>I'm playing a shadowcaster / noctumancer 12 upgraded by Mousferatu EnWorld "eratta",and I can say the class is more powerful, and more simple to build (you don't need to bother with all theses paths) then the original, but it's still less powerful than our party's incantatrix. But it's OK for me. </p><p></p><p>The point is that 95% of my PC's felxibility and smart game solutions come from wizard's spell list, not from mysteries list. I cast bolster, bolster, bolster, bend perspective and killing shadows, killing shadows, killing shadows everytime. I think there are two reasons (besides my selection of mysteries):</p><p>1. All material is new, and not so 20-years-playtested as PHB spells, so mysteries are not so "smart" as eg. telekinesis spell. </p><p>2. Shadowcaster is similiar to sorcerer, he's not flexible. </p><p></p><p>Anyway, I like all these immediate mysteries and these like: bolster or thoughts of shadow - because they are simple and powerful - I hope 4e will be designed like that (not like complicated maths riddle eg. Divine Favor spell).</p><p></p><p>Few words about combo - I think Favored Mystery feat is one of most powerful for players feats of 3,5e, because it makes my ultimate (empowered maximized imposible to resist) weapon (killing shadow) supernatural ability, and I don't need to bother with SR. </p><p></p><p></p><p></p><p>My mysteries:</p><p>Mysteries Known (CL12th, Greater Spell Penetration): </p><p>5th—echo spell (spell, ○○/day, mogę powtórzyć rzucony przez innego w poprzedniej rundzie czar z kręgów 1–4)</p><p>4th—bolster (spell, ●○○/day, dodaje dotkniętemu 5hp/lev), warp spell (spell, ○○○/day, ►immediate, sporny test 1d20+CL, udany = countered i dostaję dodatkową apperentice mystery)</p><p>3rd—flicker (Sp, ○○○○/day, ►immediate, displacement do końca rd i dimension door), killing shadows (Su, ○○○○/day, SR no, cone 30 ft., d8/CL [144], Will DC19 halves)</p><p>2nd—shadow skin (Sp, ○○○○/day, ►immediate, 10/silver)</p><p>1st—bend perspective (Sp, z wand, ○○○○/day sensor, 100ft.)</p><p>0—arrow of dusk (Su, ○○○○/day, +9 ranged touch, SR no, 2d4/x3)</p></blockquote><p></p>
[QUOTE="Thomas Percy, post: 3254012, member: 11931"] Wykthor - I consider the problem with Cha+Int dependence too, and I think this kind of design makes this class more interested and less powerful simultaneously. I'm playing a shadowcaster / noctumancer 12 upgraded by Mousferatu EnWorld "eratta",and I can say the class is more powerful, and more simple to build (you don't need to bother with all theses paths) then the original, but it's still less powerful than our party's incantatrix. But it's OK for me. The point is that 95% of my PC's felxibility and smart game solutions come from wizard's spell list, not from mysteries list. I cast bolster, bolster, bolster, bend perspective and killing shadows, killing shadows, killing shadows everytime. I think there are two reasons (besides my selection of mysteries): 1. All material is new, and not so 20-years-playtested as PHB spells, so mysteries are not so "smart" as eg. telekinesis spell. 2. Shadowcaster is similiar to sorcerer, he's not flexible. Anyway, I like all these immediate mysteries and these like: bolster or thoughts of shadow - because they are simple and powerful - I hope 4e will be designed like that (not like complicated maths riddle eg. Divine Favor spell). Few words about combo - I think Favored Mystery feat is one of most powerful for players feats of 3,5e, because it makes my ultimate (empowered maximized imposible to resist) weapon (killing shadow) supernatural ability, and I don't need to bother with SR. My mysteries: Mysteries Known (CL12th, Greater Spell Penetration): 5th—echo spell (spell, ○○/day, mogę powtórzyć rzucony przez innego w poprzedniej rundzie czar z kręgów 1–4) 4th—bolster (spell, ●○○/day, dodaje dotkniętemu 5hp/lev), warp spell (spell, ○○○/day, ►immediate, sporny test 1d20+CL, udany = countered i dostaję dodatkową apperentice mystery) 3rd—flicker (Sp, ○○○○/day, ►immediate, displacement do końca rd i dimension door), killing shadows (Su, ○○○○/day, SR no, cone 30 ft., d8/CL [144], Will DC19 halves) 2nd—shadow skin (Sp, ○○○○/day, ►immediate, 10/silver) 1st—bend perspective (Sp, z wand, ○○○○/day sensor, 100ft.) 0—arrow of dusk (Su, ○○○○/day, +9 ranged touch, SR no, 2d4/x3) [/QUOTE]
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