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The Shadowcaster -weak?
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<blockquote data-quote="Mouseferatu" data-source="post: 3262012" data-attributes="member: 1288"><p>Wow. Um, let's see...</p><p></p><p>1) Yep.</p><p></p><p>2) I suppose it is, a bit, though it's also meant to serve a slightly different purpose. But not all spells and mysteries are meant to be entirely equal.</p><p></p><p>3) As with similar spells (i.e. <em>wall of fire</em>), the answer is B.</p><p></p><p>4) The spell stat block is correct; it's an area effect. The "touch" reference is a typo.</p><p></p><p>5) When I wrote it, I intended minutes. The table was changed to rounds in development; I assume the reference to "minutes" in the text was left by accident. Also when I wrote it, there was difficulties assigned to the different types of information, and failure by more than 5 on the roll indicated misleading info. Since those were removed, I suppose it's up to you decide if the misleading info occurs on a successful save, or under other circumstances. (Perhaps a save that succeeds by more than a certain amount would be appropriate.)</p><p></p><p>6) Correct. The save requires an action, and occurs on the target's initiative.</p><p></p><p>7) Yes, the -4 applies.</p><p></p><p>8) I don't see why not. You spent the feat slots on metashadow feats, so I'd say they ought to apply.</p><p></p><p>9) Correct. The mystery would take a full-round, due to the maximize, but is not further lengthened by the others.</p><p></p><p>10) I'd want to see them playtested before I said for certain. But my guess is, anything that works as a metamagic feat <em>probably</em> could be transformed into a metashadow feat, using the existing metashadow feats as models.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 3262012, member: 1288"] Wow. Um, let's see... 1) Yep. 2) I suppose it is, a bit, though it's also meant to serve a slightly different purpose. But not all spells and mysteries are meant to be entirely equal. 3) As with similar spells (i.e. [i]wall of fire[/i]), the answer is B. 4) The spell stat block is correct; it's an area effect. The "touch" reference is a typo. 5) When I wrote it, I intended minutes. The table was changed to rounds in development; I assume the reference to "minutes" in the text was left by accident. Also when I wrote it, there was difficulties assigned to the different types of information, and failure by more than 5 on the roll indicated misleading info. Since those were removed, I suppose it's up to you decide if the misleading info occurs on a successful save, or under other circumstances. (Perhaps a save that succeeds by more than a certain amount would be appropriate.) 6) Correct. The save requires an action, and occurs on the target's initiative. 7) Yes, the -4 applies. 8) I don't see why not. You spent the feat slots on metashadow feats, so I'd say they ought to apply. 9) Correct. The mystery would take a full-round, due to the maximize, but is not further lengthened by the others. 10) I'd want to see them playtested before I said for certain. But my guess is, anything that works as a metamagic feat [i]probably[/i] could be transformed into a metashadow feat, using the existing metashadow feats as models. [/QUOTE]
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