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The Shadowcaster -weak?
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<blockquote data-quote="master arminas" data-source="post: 3739152" data-attributes="member: 9287"><p>The only real change that I have made to the Shadowcaster in the game that I run is the following:</p><p></p><p>At 1st, 3rd, and every odd level thereafter, the Shadowcaster can select one Path of his choice. He knows all Mysteries of that path (though he may not yet be able to use the higher level Mysteries). The Shadowcaster must know at least as many Apprentice level Paths as he knows Initiate level Paths. The Shadowcaster must know at least as many Initiate level Paths as he knows Master leve Paths. The Shadowcaster does NOT receive bonus feats for Paths completed. Instead, the Shadowcaster gains one bonus feat at levels 5, 10, 15, and 20.</p><p></p><p>For example, at 11th level, a Shadowcaster will have learned six Paths (and all of the Mysteries on those paths). He can have learned six Apprentice level Paths, five Apprentice and one Initiate, four Apprentice and two Initiate, or three Apprentice and three Initiate. If he has learned 3 and 3, then at 13th level, he could learn a new Apprentice level Path or a Master level Path, but could not learn a new Initiate level Path. If he learns a Master level Path, then he currently only has access to the 7th level Mystery, even though he knows the 8th and 9th level (he gains access to those mysteries at 15th and 17th level).</p><p></p><p>Anyway, this is the fix that my group uses. It does increase the power of the shadowcaster by a pretty fair amount, so it may not be good for all groups.</p><p></p><p>Arminas tar Valantil</p><p>Grand Master of the Order of the Ebon Rose</p></blockquote><p></p>
[QUOTE="master arminas, post: 3739152, member: 9287"] The only real change that I have made to the Shadowcaster in the game that I run is the following: At 1st, 3rd, and every odd level thereafter, the Shadowcaster can select one Path of his choice. He knows all Mysteries of that path (though he may not yet be able to use the higher level Mysteries). The Shadowcaster must know at least as many Apprentice level Paths as he knows Initiate level Paths. The Shadowcaster must know at least as many Initiate level Paths as he knows Master leve Paths. The Shadowcaster does NOT receive bonus feats for Paths completed. Instead, the Shadowcaster gains one bonus feat at levels 5, 10, 15, and 20. For example, at 11th level, a Shadowcaster will have learned six Paths (and all of the Mysteries on those paths). He can have learned six Apprentice level Paths, five Apprentice and one Initiate, four Apprentice and two Initiate, or three Apprentice and three Initiate. If he has learned 3 and 3, then at 13th level, he could learn a new Apprentice level Path or a Master level Path, but could not learn a new Initiate level Path. If he learns a Master level Path, then he currently only has access to the 7th level Mystery, even though he knows the 8th and 9th level (he gains access to those mysteries at 15th and 17th level). Anyway, this is the fix that my group uses. It does increase the power of the shadowcaster by a pretty fair amount, so it may not be good for all groups. Arminas tar Valantil Grand Master of the Order of the Ebon Rose [/QUOTE]
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