The shapeshifters in AEG's "Fortunes and Winds"....

zdanboy

First Post
I just got a copy of "Fortunes and Winds" by AEG here in Poland (actually I got it form a friend that returned form England...)....and I am completely astounded by the shapeshifters as a player race! There are soooooo cool! The idea of a ryu (dragon) shapeshifter samurai/paladin is forming in my head as I write....

Now, a question to those who have the book: Do you consider the shapeshifters (the dragon in particluar) balanced? How well do they mix with normal DnD? (or normal OA) What changes should be made?

Thanks in advance!
 

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zdanboy said:
Now, a question to those who have the book: Do you consider the shapeshifters (the dragon in particluar) balanced? How well do they mix with normal DnD? (or normal OA) What changes should be made?

They seemed alright (and interesting) to me. But then, I think WotC gets carried away with the ECLs sometimes.
 


I've never even heard of this book: What is it? I thought I was up to date on AEG's books. It's one of their Rokugan books I imagine.
 

it is Rokugan, Crothian. i've never heard of it either, but here's the description fron the AEG site:

"Fortunes and Winds opens up new worlds for players already familiar with Legend of the Five Rings - ten worlds to be precise. The Spirit Realms vaguely hinted at in previous supplements are illustrated here in detail.

The Realm of the Hungry Dead, the Realm of Tricksters, even foul Jigoku, home of the demonic oni; all are presented in this volume along with their bizarre inhabitants. How do you get to these realms? What will you find there? Most importantly once you are there, how do you get home again? Fortunes and Winds answers all these questions and more. 112 page soft bound book."
 

So, it's "Manual of the Planes" for Rokugan, eh? Nice. I'll have to pick it up.

Oh, wait, it's Rokugan... I'd be picking it up anyhow, the second I saw it :)
 

Here is a Mini review:

Basically, Fortunes and Winds is the "Manual of the Planes Light". Two problems with the Manual of the Planes are that it is complicated and many players have "been there, done that" through Planescape. This book gives you an optional version.

There are 10 spirit realms;
Chikushudo: the Realm of Animals
Gaki-Do: the Realm of the Hungry Dead
Jugoku: the Realm of Evil (H E double toothpicks)
Meido: the Realm of the Dead (Limbo, waiting for reicarnation)
Ningen-Do: the Realm of Mortals (Rokugan)
Sakkaku: the Realm of Mischief ( for Faerie and Fey)
Tengoku: the Celestial Heavens (Home of the Kami)
Toshigoku: the Realm of Slaughter
Yomi: The Realm of Blessed Ancestors (Heaven for mortals)
Yume-Do: the Realm of Dreams

Jealousy among the realms: All of the Realms exert control over those who visit. The longer you stay, the more "corrupted" you become, untill you become an inhabitant of the realm. The Taint is the form of control by the realm of Jingoku.

Spirit Templates: In the L5R storyline, a great number of spirits returned to Rokugan during the battle of Oblivion's Gate. Here are four templates for them, depending on which realm the escaped from.

Shapeshifters: The shapeshifting spirits of Chikushudo are Rokugan's version of Hengeyokai. There are several types of them presented here:
Fushicho: Phoenix
Inu: Dog (See Inuyasha on the Cartoon channel Saturday night)
Kitsune: Fox
Koumori: Bat
Ryu: Dragon
Saru: Monkey
Tanuki: Badger
Tsuru: Crane
Usagi: Hare

Also here are feats just for shapechangers. Many of these could be adapted for Dopplegangers, Lycanthropes and other shapeshifting creatures.

Each of the different realms is explored, providing which border which, the nature of Control, and native creatures of that realm.

Jingoku: This is Hell on Rokugan, but you must keep in mind that here the Oni have the Homefield advantage. They can resist your magic by carring tainted jade. New Monster, the Onisu, each is the Living Nightmare of a Clan. The worst qualities brought to life.

Gaki-Do: Wicked souls that are punished before being given a second chance at reicarnation are sent here. It is a realm of undeath, especially incorporeal types like ghosts. Most have a specific task to complete to escape Gaki-Do and will do anything to acomplish it.

Sakkaku: The realm of Chaos and Mujina. The Fey of Rokugan come from here, as do Kappa, Kenku and the Bakeneko.

Meido: This is limbo of Rokugan. The recently dead come here to be judged for reicarnation or to be sent to a spirit realm.

Yomi: This is heaven for the enlightened. All blessed ancestors can be found here, as are the few surviving Kitsu and the Shutsudohin, Magic items and objects that achieved sentience before being used up or destoyed.

Tengoku: The celestial heavens. This is where the Lord Moon and Lady Sun reside along with the spirits of the Kami who founded the clans, The Elemental Dragons and the Fortunes.

Chikushudo: The realm of animals. Dire and Legendary animals would come from here, as do the Hengeyokai of Rokugan, the Shapeshifters.

Toshigoku: The realm of never ending battle and slaughter. Those souls here fight never ending battles. Also, here you will find the truth about the Tsuno, who they really are.

Yume-do: The realm of dreams and nightmares. In this realm, the Nezumi, rat people, find their gods. Also, here is where the Naga Akasha, the psychic link, truly resides.

Ningen-Do: Welcome back home.
 


Have not had a chance to play one yet, but I have played a couple Aasimar and Tieflings and I would put them at the same level; ECL +1 level.

They try to balance the abilities with Taboos, nice idea but within the world of the gaming table those really don't work. The only thing to watch are the Shapeshifter Abilities, these could be abused. I would turn them into true feats and not bother with the point buying aspect, especially since they have level based prerequisites, just add an additional Prereq for every "point" of cost.
 


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