BOZ
Creature Cataloguer
reposting it from nutkinland (welcome back everyone!) for those of you who hadn't seen it yet...
SHEE
Large Undead
Hit Dice: 9d12 (58 hp)
Initiative: +5 (Dex, Improved Initiative)
Speed: 60 ft, fly 45 ft (average)
AC: 20 (-1 size, +1 Dex, +10 natural)
Attacks: Heavy lance +8 melee; or 2 hooves +7 melee
Damage: Heavy lance 1d8+5 plus strength drain; or hoof 2d6+3
Face/Reach: 5 ft by 10 ft/ 5ft
Special Attacks: Death wail, strength drain, trample
Special Qualities: Vanish, darkvision 90 ft, +4 turn resistance, marking, undead traits
Saves: Fort +3, Ref +4, Will +7
Abilities: Str 16, Dex 13, Con ---, Int 14, Wis 13, Cha 17
Skills: Intimidate +11, Jump +7, Listen +12, Move Silently +9, Search +10, Sense Motive +9, Spot +12
Feats: Improved Initiative, Lightning Reflexes, Weapon Focus (heavy lance), Weapon Specialization (heavy lance)
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always neutral evil
Advancement: 10-27 HD (Large)
The shee is an undead creature that rides at night, slaying all she sees. This translucent undead, also called a “Banshee Rider”, appears as an eyeless, radiant white elven lady with long, streaming white hair, and clad in carved plate mail. She always rides an eyeless horse with a long mane. The maiden never dismounts from this shadowy horse, and cannot be forced off. Some sages speculate that the horse is actually a part of the shee.
Shee ride through the night, looking for the living, or even other undead to destroy. They are capable of riding over any surface, including water. Shee may be encountered in groups, but they are neither allies nor enemies of each other and work independently. They never attack each other, but they may attack the same creatures or different ones.
The arrival of a shee may be related to disasters or other important events, and it has been suggested that they are attracted to strong usage or gathering of magical energies.
COMBAT
A shee usually attacks a target only once, either with her lance or by running it down with her horse. After it has made one attack on all living beings present, it will then gallop off into the night. The shee will only continue the combat if the targets chase her. Note that the lance is shadowy and insubstantial and cannot be grasped, or turned away by shields or armor, and cannot impale or catch on anything.
A shee’s touch is cold, but not supernaturally so. If a shee is turned by a cleric, she will simply attack another target instead of fleeing. If a shee is attacked successfully, she will utter her death wail and vanish.
Death Wail (Su): A shee that is hit by any successful attack will utter a horrifying scream, which functions as the wail of the banshee spell but affects all targets within a 60 foot radius. Shee do not use this power intentionally, and only wail when harmed.
Strength Drain (Su): Any successful hit with the shee’s lance attack deals an additional 1d3 temporary Strength damage.
Trample (Ex): A shee can trample Medium-Size or smaller creatures for automatic damage from its hooves. Opponents who do not make attacks of opportunity against the shee can attempt a Reflex save (DC 17) to halve the damage.
Vanish (Su): Shee that are harmed by any attack will seem to disappear, shifting to a random location on the same plane of existence. This vanishing requires a full round, and the shee suffers a –7 penalty to Armor Class during this transition, in both locations. Shee cannot use this power to travel at will, and only do it when struck.
Marking (Su): Any being that is struck by a shee or the mount and survives gives off a faint, pearly glow in normal darkness. Those who bear “The Mark of the Shee” will be respected and not attacked by any lesser undead, or any being that recognizes it for what it is. This effect is permanent, but can be removed by a limited wish.
Undead Traits: A shee is immune to all mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. It is also immune to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. A shee cannot be raised, and resurrection works only if it is willing.
The shee first appeared in FA1 Halls of the High King (Ed Greenwood, 1990).
SHEE
Large Undead
Hit Dice: 9d12 (58 hp)
Initiative: +5 (Dex, Improved Initiative)
Speed: 60 ft, fly 45 ft (average)
AC: 20 (-1 size, +1 Dex, +10 natural)
Attacks: Heavy lance +8 melee; or 2 hooves +7 melee
Damage: Heavy lance 1d8+5 plus strength drain; or hoof 2d6+3
Face/Reach: 5 ft by 10 ft/ 5ft
Special Attacks: Death wail, strength drain, trample
Special Qualities: Vanish, darkvision 90 ft, +4 turn resistance, marking, undead traits
Saves: Fort +3, Ref +4, Will +7
Abilities: Str 16, Dex 13, Con ---, Int 14, Wis 13, Cha 17
Skills: Intimidate +11, Jump +7, Listen +12, Move Silently +9, Search +10, Sense Motive +9, Spot +12
Feats: Improved Initiative, Lightning Reflexes, Weapon Focus (heavy lance), Weapon Specialization (heavy lance)
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always neutral evil
Advancement: 10-27 HD (Large)
The shee is an undead creature that rides at night, slaying all she sees. This translucent undead, also called a “Banshee Rider”, appears as an eyeless, radiant white elven lady with long, streaming white hair, and clad in carved plate mail. She always rides an eyeless horse with a long mane. The maiden never dismounts from this shadowy horse, and cannot be forced off. Some sages speculate that the horse is actually a part of the shee.
Shee ride through the night, looking for the living, or even other undead to destroy. They are capable of riding over any surface, including water. Shee may be encountered in groups, but they are neither allies nor enemies of each other and work independently. They never attack each other, but they may attack the same creatures or different ones.
The arrival of a shee may be related to disasters or other important events, and it has been suggested that they are attracted to strong usage or gathering of magical energies.
COMBAT
A shee usually attacks a target only once, either with her lance or by running it down with her horse. After it has made one attack on all living beings present, it will then gallop off into the night. The shee will only continue the combat if the targets chase her. Note that the lance is shadowy and insubstantial and cannot be grasped, or turned away by shields or armor, and cannot impale or catch on anything.
A shee’s touch is cold, but not supernaturally so. If a shee is turned by a cleric, she will simply attack another target instead of fleeing. If a shee is attacked successfully, she will utter her death wail and vanish.
Death Wail (Su): A shee that is hit by any successful attack will utter a horrifying scream, which functions as the wail of the banshee spell but affects all targets within a 60 foot radius. Shee do not use this power intentionally, and only wail when harmed.
Strength Drain (Su): Any successful hit with the shee’s lance attack deals an additional 1d3 temporary Strength damage.
Trample (Ex): A shee can trample Medium-Size or smaller creatures for automatic damage from its hooves. Opponents who do not make attacks of opportunity against the shee can attempt a Reflex save (DC 17) to halve the damage.
Vanish (Su): Shee that are harmed by any attack will seem to disappear, shifting to a random location on the same plane of existence. This vanishing requires a full round, and the shee suffers a –7 penalty to Armor Class during this transition, in both locations. Shee cannot use this power to travel at will, and only do it when struck.
Marking (Su): Any being that is struck by a shee or the mount and survives gives off a faint, pearly glow in normal darkness. Those who bear “The Mark of the Shee” will be respected and not attacked by any lesser undead, or any being that recognizes it for what it is. This effect is permanent, but can be removed by a limited wish.
Undead Traits: A shee is immune to all mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. It is also immune to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. A shee cannot be raised, and resurrection works only if it is willing.
The shee first appeared in FA1 Halls of the High King (Ed Greenwood, 1990).