KingOfChaos
First Post
How often do you, as a DM, create side quests that have nothing to really do with the main adventure concept? For instance, the PCs may meet up with a beaten older man on the road to the Tyrant's city whom they plan on infiltrating, but the old man tells them a sad story of how a band of hobgoblins had ravaged his wagon and then kidnapped his daughter. In tears, he asks them to help him find her before they move on.
While interesting this has nothing to do with the adventure theme as a whole, but could be a refreshing change from the 'major' plotline that PCs have been following for weeks. Do you add a lot of these? Do you like it when your DM does? I know Ariadne likes them and I was planning on adding some into my all wizard IRC campaign, Webs of Deceit.
Fact is, unless the adventure is a timed race against complete annihilation, side quests can add a lot of realism to the adventure as the PCs meet up with 'real people with real problems'. Also, I think a little of Diablo and Diablo II has rubbed off on me
Without side quests, those games would be nothing but meaningless dungeon crawls 
While interesting this has nothing to do with the adventure theme as a whole, but could be a refreshing change from the 'major' plotline that PCs have been following for weeks. Do you add a lot of these? Do you like it when your DM does? I know Ariadne likes them and I was planning on adding some into my all wizard IRC campaign, Webs of Deceit.
Fact is, unless the adventure is a timed race against complete annihilation, side quests can add a lot of realism to the adventure as the PCs meet up with 'real people with real problems'. Also, I think a little of Diablo and Diablo II has rubbed off on me


