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General Tabletop Discussion
*Dungeons & Dragons
The simplest and most effectiv 3 PC team
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<blockquote data-quote="jgsugden" data-source="post: 8021708" data-attributes="member: 2629"><p>I don't think you need most effective. Effective enough is what you need, and any class and subclass is effective enough if efficiently built.</p><p></p><p>To that end, you want simple. Nothing is simpler than the Champion fighter, so one or two of them is a good idea. I would encourage a 2 handed weapon fighter for damage and to give the cleric someone to heal.</p><p></p><p>A life cleric is likely the simplest healer, and you'll want a healer.</p><p></p><p>The third I'd suggest is a sorcerer. The first two levels are very simple, and they have the narrowest of spell availability, so the least they need to learn about spellcasting arcane spells. Dragon sorcerer would be my recommendation.</p><p></p><p>However, in the end, I suggest running a three session adventure first, then letting them build the characters they'll play for a long campaign once they get down the basics. During that short 3 session adventure, I'd introduce a few NPCs that fight alongside the party for a bit to show and explain what a warlock, paladin, rogue, etc... are and to show how they operate. A simple adventure for this is to have them wake up in a dungeon with a cackling voice saying there are dozens of adventurers in the dungeon and only the last four will be allowed to leave... Survivor in a dungeon. They'll have lots of opportunities to make and change alliances.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8021708, member: 2629"] I don't think you need most effective. Effective enough is what you need, and any class and subclass is effective enough if efficiently built. To that end, you want simple. Nothing is simpler than the Champion fighter, so one or two of them is a good idea. I would encourage a 2 handed weapon fighter for damage and to give the cleric someone to heal. A life cleric is likely the simplest healer, and you'll want a healer. The third I'd suggest is a sorcerer. The first two levels are very simple, and they have the narrowest of spell availability, so the least they need to learn about spellcasting arcane spells. Dragon sorcerer would be my recommendation. However, in the end, I suggest running a three session adventure first, then letting them build the characters they'll play for a long campaign once they get down the basics. During that short 3 session adventure, I'd introduce a few NPCs that fight alongside the party for a bit to show and explain what a warlock, paladin, rogue, etc... are and to show how they operate. A simple adventure for this is to have them wake up in a dungeon with a cackling voice saying there are dozens of adventurers in the dungeon and only the last four will be allowed to leave... Survivor in a dungeon. They'll have lots of opportunities to make and change alliances. [/QUOTE]
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The simplest and most effectiv 3 PC team
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