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The simplest and most effectiv 3 PC team
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<blockquote data-quote="Laurefindel" data-source="post: 8023014" data-attributes="member: 67296"><p>I don't think all roles need to be 100% covered. IMO, that's when things becomes interesting. Even with the archetypal fighter/rogue/wizard/cleric 4-player party, players need to coordinate their builds a lot to cover them all. Also, a tempest or nature cleric, or a moon druid, or a ranger multiclass could fill a silmilar role as the outlander paladin, so players usually have a bit of leeway.</p><p></p><p>But hey, I'm just explaining why I like it, not why you or anyone else should like it too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>I'm right there with you on that. That is <em>especially</em> true with characters having to mix both arcane utility and boom magic <em>and</em> divine healing and buff magic. But in a context of pre-made characters, I trust that the one who made the characters in the first place has done their homework right, and will be able to guide their players on level-up.</p><p></p><p>With that in mind, I still think that sorcerers are more straightforward (mostly because their spells selection is more focused, not simpler) than that of bards. For what it's worth, I think warlocks are not easy to play either because it require a judicious use of your two (or three) spell slots. Eldritch blast is always good, but warlocks are best when there's already another caster in the group IMO.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8023014, member: 67296"] I don't think all roles need to be 100% covered. IMO, that's when things becomes interesting. Even with the archetypal fighter/rogue/wizard/cleric 4-player party, players need to coordinate their builds a lot to cover them all. Also, a tempest or nature cleric, or a moon druid, or a ranger multiclass could fill a silmilar role as the outlander paladin, so players usually have a bit of leeway. But hey, I'm just explaining why I like it, not why you or anyone else should like it too :) I'm right there with you on that. That is [I]especially[/I] true with characters having to mix both arcane utility and boom magic [I]and[/I] divine healing and buff magic. But in a context of pre-made characters, I trust that the one who made the characters in the first place has done their homework right, and will be able to guide their players on level-up. With that in mind, I still think that sorcerers are more straightforward (mostly because their spells selection is more focused, not simpler) than that of bards. For what it's worth, I think warlocks are not easy to play either because it require a judicious use of your two (or three) spell slots. Eldritch blast is always good, but warlocks are best when there's already another caster in the group IMO. [/QUOTE]
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