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The simplest and most effectiv 3 PC team
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<blockquote data-quote="UngeheuerLich" data-source="post: 8023701" data-attributes="member: 59057"><p>Good thing in 5e: it is really hard to have a bad PC. They are all not too complicated on top. But playing with younger players, I can see that casters are indeed more complicated. A barbarian too. Even the choice of reckless attack or not is a decision point that if you are not into statiatics is a bit more difficult to judge without experience. </p><p>So I really think, starting with classes that have lesser decisions during your turn is not a bad Idea. I also think a rogue is more difficult than a fighter. </p><p>I suggested 2 champions, that are very different in their feel because they are fun to play and easy. Both don't use two weapon fighting, because of two bonus actions that are in conflict. I also would advise to take defensive fighting style for the melee guy, because it is an unconditional bonus and it is hard to explain, why a battle axe is better when used in one hand than in two in the case of duelling fighting style. Ranged fighting style however seems ok, because it is a simple static bonus too. </p><p>I chose bard as the healer, because song of rest is helpful and easy to use. If you chose simple spells like thunder wave and healing word, feary fire and some rituals you have a spell for every situation. I would not take attack cantrips but rather utility ones like mage hand and light. A valor bard with 14 dex, a few daggers and a rapier can easily hold his own in combat. So there is not a lot that can go wrong here.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8023701, member: 59057"] Good thing in 5e: it is really hard to have a bad PC. They are all not too complicated on top. But playing with younger players, I can see that casters are indeed more complicated. A barbarian too. Even the choice of reckless attack or not is a decision point that if you are not into statiatics is a bit more difficult to judge without experience. So I really think, starting with classes that have lesser decisions during your turn is not a bad Idea. I also think a rogue is more difficult than a fighter. I suggested 2 champions, that are very different in their feel because they are fun to play and easy. Both don't use two weapon fighting, because of two bonus actions that are in conflict. I also would advise to take defensive fighting style for the melee guy, because it is an unconditional bonus and it is hard to explain, why a battle axe is better when used in one hand than in two in the case of duelling fighting style. Ranged fighting style however seems ok, because it is a simple static bonus too. I chose bard as the healer, because song of rest is helpful and easy to use. If you chose simple spells like thunder wave and healing word, feary fire and some rituals you have a spell for every situation. I would not take attack cantrips but rather utility ones like mage hand and light. A valor bard with 14 dex, a few daggers and a rapier can easily hold his own in combat. So there is not a lot that can go wrong here. [/QUOTE]
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