Pour
First Post
I've been hearing a lot lately on "needless complexity" and many say the sheer number of options for Epic characters ranks high on the list. As my parties edge level 20, I'm beginning to wonder if I should take certain measures to address this issue.
I suppose before I go any further I should ask myself whether or not these many options are an impediment to my games. Yes, and no. We play within the system, and the system has worked for us, but I'm already implementing the Ogre Rule (all damage is maxed on bloodied targets) to speed combat and alter tactics. If shaving some options further improves combat pacing, I'm willing to at least approach my players with it. On the other hand, my players enjoy their Paragon options, and in combat they're usually pretty good with power and item usage, as well as tactics.
If I were to simplify Epic characters, I was considering a Rule of 2: maximum 2 at-wills, 2 encounters, 2 dailies, 2 utilities, and 2 magic item powers. No more than 1 immediate interrupt among all of them. In addition, each PC has what's called a Paragon Mantle (basically a Theme designed for Paragon characters and which informs/allows them to customize Epic Destinies by power source- each gives 2-3 other powers).
So ideally my PCs would have 10 powers, but more likely 13. As I understand it, my level 19 warlock PC currently has 29 powers including items. My druid PC has even more, when including his artifact boots.
My question is whether or not this 2/2/2/2/2 effectively hoses them? I know magic items were baked into the game math, and if I had to grant the inherent bonus so be it, but would a limit of 2 item powers seriously hamper them? Plenty of DMs avoid items with powers just for the hassle and I assume do fine.
Additionally, with humans and the bonus at-will, I thought I'd just let them keep it.
I suppose before I go any further I should ask myself whether or not these many options are an impediment to my games. Yes, and no. We play within the system, and the system has worked for us, but I'm already implementing the Ogre Rule (all damage is maxed on bloodied targets) to speed combat and alter tactics. If shaving some options further improves combat pacing, I'm willing to at least approach my players with it. On the other hand, my players enjoy their Paragon options, and in combat they're usually pretty good with power and item usage, as well as tactics.
If I were to simplify Epic characters, I was considering a Rule of 2: maximum 2 at-wills, 2 encounters, 2 dailies, 2 utilities, and 2 magic item powers. No more than 1 immediate interrupt among all of them. In addition, each PC has what's called a Paragon Mantle (basically a Theme designed for Paragon characters and which informs/allows them to customize Epic Destinies by power source- each gives 2-3 other powers).
So ideally my PCs would have 10 powers, but more likely 13. As I understand it, my level 19 warlock PC currently has 29 powers including items. My druid PC has even more, when including his artifact boots.
My question is whether or not this 2/2/2/2/2 effectively hoses them? I know magic items were baked into the game math, and if I had to grant the inherent bonus so be it, but would a limit of 2 item powers seriously hamper them? Plenty of DMs avoid items with powers just for the hassle and I assume do fine.
Additionally, with humans and the bonus at-will, I thought I'd just let them keep it.
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