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<blockquote data-quote="Razjah" data-source="post: 6042685" data-attributes="member: 98806"><p>I disagree. Okay, that isn't the right word. I understand where you are coming from, but what I would rather see is a tight list of generic spells (like in Savage Worlds) and clear, easy to use rules for creating spells. This way clerics of different gods would actually have different spells and wizards could invent their own spells, like Bigbsy, Evard, Melf, and other famous wizards. This would cut down on the splat books with crazy spells lists. Magic items- D&D Next is supposed to be removing these from the game's math. If this is done properly, it would give DMs a much better incentive to create unique, campaign and world specific, magic items. Monsters should similarly follow the creation rules. I want a list of monsters for varying levels, and rules to help me create monsters easily. I don't just want numbers for the PCs to fight and I don't want the rules hidden away in an appendix. </p><p></p><p>Better creation rules, for spells and monsters. That would let more of the fantasy part of game happen. How many D&D games are similar, when you can say "generic fantasy world" we've messed up somewhere along the way.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6042685, member: 98806"] I disagree. Okay, that isn't the right word. I understand where you are coming from, but what I would rather see is a tight list of generic spells (like in Savage Worlds) and clear, easy to use rules for creating spells. This way clerics of different gods would actually have different spells and wizards could invent their own spells, like Bigbsy, Evard, Melf, and other famous wizards. This would cut down on the splat books with crazy spells lists. Magic items- D&D Next is supposed to be removing these from the game's math. If this is done properly, it would give DMs a much better incentive to create unique, campaign and world specific, magic items. Monsters should similarly follow the creation rules. I want a list of monsters for varying levels, and rules to help me create monsters easily. I don't just want numbers for the PCs to fight and I don't want the rules hidden away in an appendix. Better creation rules, for spells and monsters. That would let more of the fantasy part of game happen. How many D&D games are similar, when you can say "generic fantasy world" we've messed up somewhere along the way. [/QUOTE]
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