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<blockquote data-quote="DEFCON 1" data-source="post: 6043713" data-attributes="member: 7006"><p>And do you really think just the "core" of the game is all what most people want?</p><p></p><p>I don't believe that for a second.</p><p></p><p>If the only way you print the "core" of the game is in one book and then put all the "modules" in other books... most modules of which most players will consider an important part of their respective games... then you've gained nothing. Each of those players will still be buying multiple books to reach a point where their game seems complete. All you've succeeded in doing is making it easy for the BECMI-type players to "one-stop-shop". But how many people who are going to buy this game are BECMI-type players? I would submit that they are very few.</p><p></p><p>Now, if WotC is fiscally able to print the game multiple different ways, then yeah, that's great for everybody. I myself was one of the many who said last year during the whole "beginner's box" debate that it might very well behoove WotC to release the product in two different methods-- the traditional hardcover three book model of the entire game split into PH, DMG, MM... and the three boxed-set (or Essentials-style small book if you'd prefer) player/DM combined product by each individual Tier. But then again... this was before the whole concept of "modules" were revealed-- modules that you'd need to include in each Tier boxed set, otherwise you're asking players to buy parts of the game upwards of six times, let alone three.</p><p></p><p>But if the choice on opening day is to buy the game in the traditional 3 book format of PH/DMG/MM or in a new 3 book Core/Modules/High Levels format... I think they'll be less likely to have players go ballistic and will actually make more money if they stick with the traditional one.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6043713, member: 7006"] And do you really think just the "core" of the game is all what most people want? I don't believe that for a second. If the only way you print the "core" of the game is in one book and then put all the "modules" in other books... most modules of which most players will consider an important part of their respective games... then you've gained nothing. Each of those players will still be buying multiple books to reach a point where their game seems complete. All you've succeeded in doing is making it easy for the BECMI-type players to "one-stop-shop". But how many people who are going to buy this game are BECMI-type players? I would submit that they are very few. Now, if WotC is fiscally able to print the game multiple different ways, then yeah, that's great for everybody. I myself was one of the many who said last year during the whole "beginner's box" debate that it might very well behoove WotC to release the product in two different methods-- the traditional hardcover three book model of the entire game split into PH, DMG, MM... and the three boxed-set (or Essentials-style small book if you'd prefer) player/DM combined product by each individual Tier. But then again... this was before the whole concept of "modules" were revealed-- modules that you'd need to include in each Tier boxed set, otherwise you're asking players to buy parts of the game upwards of six times, let alone three. But if the choice on opening day is to buy the game in the traditional 3 book format of PH/DMG/MM or in a new 3 book Core/Modules/High Levels format... I think they'll be less likely to have players go ballistic and will actually make more money if they stick with the traditional one. [/QUOTE]
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