The Slayer's Guide to Centaurs, designed by Matthew Sprange, is the third in Mongoose Publishing's Slayer's Guide series of d20 products. Designed to be used in most any setting, the Slayer's Guide to Centaurs provides details for centaur culture that can be dropped into most any campaign setting.
The Book
The Slayer's Guide to Centaurs, a standard laminated, stapled, booklet, is thirty-two pages long. The inside front cover has an anatomical drawing of a centaur. The inside back cover has a map and a well-drawn side of the centaur village detailed in the module. The margins are filled with weapons hanging on a wall.
The cover illustration, by Anne Stokes, provides a superior picture of a female centaur standing, with bow drawn, in a sylvan setting. The interior art, by a variety of different artists, is comprised of a variety of scenes that alternate between individual character poses, battle scenes, and more peaceful group scenes. The artwork is generally of high quality, with different levels of detail depending on the artist.
The maps are flavorful and interesting, providing Mongoose's typical high quality of in formativeness and usefulness.
The Meat/The Good/The Bad
Like its predecessors, The Slayer's Guide to Centaurs is divided into sections detailing the centaur's physiology, habitat, society, and methods of warfare as well as role-playing tips, scenario hooks and ideas, details on centaurs as player characters, a sample settlement, and a statistical reference list. Scattered throughout the work are bits of fiction related to both centaurs and their foes.
The Guide draws upon existing material on centaur culture (mostly from the Player's Handbook) and elegantly creates an in-depth and real feeling culture that still holds some surprises. It has sensible reasoning for the centaur's matriarchal culture, the male's desire for alcohol, and its religious structure. Its role-playing tips are sound and consistent with the existing material as are the adventuring hooks. The Centaur Reference list also is able to avoid many of the mistakes of the previous Slayer's Guides and the sample centaurs are largely compliant with the rules for characters in third edition. Unfortunately the sample characters, and the suggestion for centaurs as PCs, deviate from the standard found in the Monster Manual and Dungeon Master's Guide. They failed to even follow the base provided in the Centaurs as Player Characters section, leaving out the additional hit dice that centaurs are granted at first level. The Centaurs as Player Characters section also encourages you to start any potential player character centaurs once the other PCs are higher level but does not give you any set level at which to do so.
Rating: 4/5
The Slayer's Guide to Centaurs is an easy fit into any campaign that lacks a well-detailed centaur culture. Its mechanical problems only detract minorly from this, and are much improved over those found in the previous two guides.
The Book
The Slayer's Guide to Centaurs, a standard laminated, stapled, booklet, is thirty-two pages long. The inside front cover has an anatomical drawing of a centaur. The inside back cover has a map and a well-drawn side of the centaur village detailed in the module. The margins are filled with weapons hanging on a wall.
The cover illustration, by Anne Stokes, provides a superior picture of a female centaur standing, with bow drawn, in a sylvan setting. The interior art, by a variety of different artists, is comprised of a variety of scenes that alternate between individual character poses, battle scenes, and more peaceful group scenes. The artwork is generally of high quality, with different levels of detail depending on the artist.
The maps are flavorful and interesting, providing Mongoose's typical high quality of in formativeness and usefulness.
The Meat/The Good/The Bad
Like its predecessors, The Slayer's Guide to Centaurs is divided into sections detailing the centaur's physiology, habitat, society, and methods of warfare as well as role-playing tips, scenario hooks and ideas, details on centaurs as player characters, a sample settlement, and a statistical reference list. Scattered throughout the work are bits of fiction related to both centaurs and their foes.
The Guide draws upon existing material on centaur culture (mostly from the Player's Handbook) and elegantly creates an in-depth and real feeling culture that still holds some surprises. It has sensible reasoning for the centaur's matriarchal culture, the male's desire for alcohol, and its religious structure. Its role-playing tips are sound and consistent with the existing material as are the adventuring hooks. The Centaur Reference list also is able to avoid many of the mistakes of the previous Slayer's Guides and the sample centaurs are largely compliant with the rules for characters in third edition. Unfortunately the sample characters, and the suggestion for centaurs as PCs, deviate from the standard found in the Monster Manual and Dungeon Master's Guide. They failed to even follow the base provided in the Centaurs as Player Characters section, leaving out the additional hit dice that centaurs are granted at first level. The Centaurs as Player Characters section also encourages you to start any potential player character centaurs once the other PCs are higher level but does not give you any set level at which to do so.
Rating: 4/5
The Slayer's Guide to Centaurs is an easy fit into any campaign that lacks a well-detailed centaur culture. Its mechanical problems only detract minorly from this, and are much improved over those found in the previous two guides.