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The Slayers Guide to Centaurs
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008412" data-attributes="member: 18387"><p>This was the "Slayer's Guide" that I was the most suspicious about. First, contrary to the prior two, it deals with the race that is rarely used in the campaigns. Second, it is a race that, contrary to the other two, has a fairly strong development in mythology. I was affraid therefore that I will have a little use for the book in my campaign and also that the book will either rehash the ancient greek centaur lore or abandon it completly neither of which woulod have been satisfactory.</p><p></p><p>Out of those two fears, second one proved to be entirely unjustified. The interesting aspects of the Greek Centaurs have been incorporated in the book (do not serve Centaurs strong spirits on a feast...) but the culture presented is unique and interesting one. </p><p></p><p>Again, very good prose and art give life to the fantasy race and I am an order of magnitude more likely to use centaurs in my campaign after getting this book then before. However, they will still be way less ubiquitous then either Gnolls or Hobgoblins and the book will thus be of less use to me then the first two "Slayer's Guides". I still have to give it a 5 though as it is a exceptionaly well executed book - both good read and a valuable sourcebook - combination so rare in the roleplaying games. </p><p></p><p>Concerning the future of the Slayer's guide series, this fan of the Moongoose Publishing wuld realy like to see the other "common" monster races being dealt with rather then the totaly obscure ones. Troglodytes might be a good idea as I have never ever had an idea when and how to use them but Amazons has me rather sceptical. </p><p></p><p>At any rate I have to say that this book is written tothe highest standards altrough its utility in a variety of campaigns can be somewhat questioned.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008412, member: 18387"] This was the "Slayer's Guide" that I was the most suspicious about. First, contrary to the prior two, it deals with the race that is rarely used in the campaigns. Second, it is a race that, contrary to the other two, has a fairly strong development in mythology. I was affraid therefore that I will have a little use for the book in my campaign and also that the book will either rehash the ancient greek centaur lore or abandon it completly neither of which woulod have been satisfactory. Out of those two fears, second one proved to be entirely unjustified. The interesting aspects of the Greek Centaurs have been incorporated in the book (do not serve Centaurs strong spirits on a feast...) but the culture presented is unique and interesting one. Again, very good prose and art give life to the fantasy race and I am an order of magnitude more likely to use centaurs in my campaign after getting this book then before. However, they will still be way less ubiquitous then either Gnolls or Hobgoblins and the book will thus be of less use to me then the first two "Slayer's Guides". I still have to give it a 5 though as it is a exceptionaly well executed book - both good read and a valuable sourcebook - combination so rare in the roleplaying games. Concerning the future of the Slayer's guide series, this fan of the Moongoose Publishing wuld realy like to see the other "common" monster races being dealt with rather then the totaly obscure ones. Troglodytes might be a good idea as I have never ever had an idea when and how to use them but Amazons has me rather sceptical. At any rate I have to say that this book is written tothe highest standards altrough its utility in a variety of campaigns can be somewhat questioned. [/QUOTE]
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