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The Slayers Guide to Centaurs
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<blockquote data-quote="Simon Collins" data-source="post: 2008509" data-attributes="member: 9860"><p>Beware! This review contains major spoilers.</p><p></p><p>The Slayer's Guide to Centaurs is a sourcebook about centaurs. It costs $7.99.</p><p></p><p>Presentation: This is a softback book with a page-count of 32. The front cover shows a topless female centaur standing at the edge of a forest stream, arrow nocked to a partly-drawn bowstring. I thought the setting was very evocative, but the centaur lacked texture. The back cover contains a brief outline of the book. The front inside cover contains a good quality anatomical drawing of a male centaur. The back inside cover contains a drawing and map of Lanhyd, a centaur village from the main text.The first page is contents and credits, the last two pages OGL and D20 Licence info. The internal black and white artwork runs from mediocre to good, and generally relates well to the accompanying text.</p><p></p><p>Whats Inside: The Slayer's Guide to Centaurs follows much the same pattern as the previous two Slayer's Guides. After an introduction and flavour text, the four page section on Centaur Physiology deals with clothing, diet, woodland senses, centaur psychology including two pages of flavour text to back up the main text. The two page Habitat section tells of the importance of the deep forest and the balance of nature to centaurs. The seven page section on Centaur Society looks at the centaur village (including a sidebar on centaur traps), the boisterous male, the guidance of females (there is also a sidebar on funerals on this page), druidic life, and relations with other races. The Methods Of Warfare section deals with arms and equipment (including a brief sidebar on centaur missile attacks), archery, and the charge. Roleplaying With Centaurs (1 page) really does deal with some of the roleplaying aspects that pertain to interaction with centaurs (unlike 'Hobgoblins') and has a sidebar with 15 example names. Two pages of short adventure hooks and ideas follows. Next is 1 page on Centaurs as PCs with a sidebar on armour for PC centaurs. Three pages outline the centaur village of Lanhyd and another page gives statistics and description of the female druid centaur who is the spiritual leader of Lanhyd. The two page Reference List gives stats for various NPC template centaurs (Village Leader, Adult Male, Infant, etc.) and the book finishes with a page of flavour text.</p><p></p><p>The Good: The strengths of previous Slayer's Guides - the example settlement and the adventure ideas - still work well for 'Centaurs'. In addition, there is more effective information for roleplaying and the main text did include some new ideas which hadn't crossed my mind before. A few game rules were also introduced, which added to its usability.</p><p></p><p>The Bad: Still too much white space, still too much flavour text, still too much repetitive description of stereotypical ideas about centaurs. </p><p></p><p>Conclusion: Again, an improvement over the previous Slayer's Guide, but not enough to be more than average. I found this more interesting than 'Gnolls' or 'Hobgoblins', but then I like centaurs. Worthwhile getting only if you want to focus in on centaurs for an adventure or need detail for developing traditional centaurs in a campaign setting.</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 2008509, member: 9860"] Beware! This review contains major spoilers. The Slayer's Guide to Centaurs is a sourcebook about centaurs. It costs $7.99. Presentation: This is a softback book with a page-count of 32. The front cover shows a topless female centaur standing at the edge of a forest stream, arrow nocked to a partly-drawn bowstring. I thought the setting was very evocative, but the centaur lacked texture. The back cover contains a brief outline of the book. The front inside cover contains a good quality anatomical drawing of a male centaur. The back inside cover contains a drawing and map of Lanhyd, a centaur village from the main text.The first page is contents and credits, the last two pages OGL and D20 Licence info. The internal black and white artwork runs from mediocre to good, and generally relates well to the accompanying text. Whats Inside: The Slayer's Guide to Centaurs follows much the same pattern as the previous two Slayer's Guides. After an introduction and flavour text, the four page section on Centaur Physiology deals with clothing, diet, woodland senses, centaur psychology including two pages of flavour text to back up the main text. The two page Habitat section tells of the importance of the deep forest and the balance of nature to centaurs. The seven page section on Centaur Society looks at the centaur village (including a sidebar on centaur traps), the boisterous male, the guidance of females (there is also a sidebar on funerals on this page), druidic life, and relations with other races. The Methods Of Warfare section deals with arms and equipment (including a brief sidebar on centaur missile attacks), archery, and the charge. Roleplaying With Centaurs (1 page) really does deal with some of the roleplaying aspects that pertain to interaction with centaurs (unlike 'Hobgoblins') and has a sidebar with 15 example names. Two pages of short adventure hooks and ideas follows. Next is 1 page on Centaurs as PCs with a sidebar on armour for PC centaurs. Three pages outline the centaur village of Lanhyd and another page gives statistics and description of the female druid centaur who is the spiritual leader of Lanhyd. The two page Reference List gives stats for various NPC template centaurs (Village Leader, Adult Male, Infant, etc.) and the book finishes with a page of flavour text. The Good: The strengths of previous Slayer's Guides - the example settlement and the adventure ideas - still work well for 'Centaurs'. In addition, there is more effective information for roleplaying and the main text did include some new ideas which hadn't crossed my mind before. A few game rules were also introduced, which added to its usability. The Bad: Still too much white space, still too much flavour text, still too much repetitive description of stereotypical ideas about centaurs. Conclusion: Again, an improvement over the previous Slayer's Guide, but not enough to be more than average. I found this more interesting than 'Gnolls' or 'Hobgoblins', but then I like centaurs. Worthwhile getting only if you want to focus in on centaurs for an adventure or need detail for developing traditional centaurs in a campaign setting. [/QUOTE]
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