Sebastian Francis
First Post
Kamikaze Midget said:D&D as it stands is a glorified power-up videogame that is pandering to sixteen year olds,
Amen, brother! I agree!

Kamikaze Midget said:D&D as it stands is a glorified power-up videogame that is pandering to sixteen year olds,
Baaa!Carpe DM said:In short, humility is in order. I think I can improve the 3.5 rules. I hate the changes to Paladins. I think the sundering objects rules are just dumb. I think not being able to overrun on a charge is silly. There are a few others.
But can I really guess better than the accumulated experience of the players of this game, as encoded in the RAW? The RAW are a product of thousands of campaigns. I have 20 years gaming experience. The RAW represent hundreds of thousands of times that.
Piratecat said:My rule is to not have more house rules than you can remember off the top of your head. If I have to be looking at a list of them, I have too many.![]()
Quasqueton said:DMs: Do you find it hard to avoid adding new house rules to your game?
Quasqueton said:Players: How bothered are you by house rules? Is there a number that would cause you to avoid a campaign?
Quasqueton
Carpe DM said:Therefore, nothing specific is required to make the game playable. Each rule change is an alteration of the expectations of how the game usually works out. Players rely on this. Their past experience teaches them smart moves for the present.
IronWolf said:The biggest house rule I use is for HP advancement, where you roll to beat the average for hit points. This is more to help the players not get stuck with rolling a 1 for their hp's at each new level.