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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="RangerWickett" data-source="post: 5384879" data-attributes="member: 63"><p>I want to ask, for folks playing paragon and epic tier, how many encounters did you have per level? I feel like the main thing keeping the game I'm in fresh is that the GM kills us all every few levels and we all make new characters. I imagine I would've gotten pretty bored with 4e's powers system if I'd kept my first half-elf paladin (Bernie, who died to ongoing fire damage) for 11 levels. </p><p></p><p>Combat ends up getting repetitive, even with all the cool stuff you and monsters can do. Even if you've got a lot of quest XP, if the average group is playing 5 combats per level, that's 50 different iterations of the same general attacks.</p><p></p><p>I've run mid-paragon one-shots, where the party had a total of 7 combat encounters. Each was distinctive because the characters and their powers were new. But for a long-term game, I just can't see having that many combats. Give the party two chances to use their powers, then level them up so they get a new toy. Spread those 50 or 60 combat encounters over 30 levels, and things should stay fresher.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5384879, member: 63"] I want to ask, for folks playing paragon and epic tier, how many encounters did you have per level? I feel like the main thing keeping the game I'm in fresh is that the GM kills us all every few levels and we all make new characters. I imagine I would've gotten pretty bored with 4e's powers system if I'd kept my first half-elf paladin (Bernie, who died to ongoing fire damage) for 11 levels. Combat ends up getting repetitive, even with all the cool stuff you and monsters can do. Even if you've got a lot of quest XP, if the average group is playing 5 combats per level, that's 50 different iterations of the same general attacks. I've run mid-paragon one-shots, where the party had a total of 7 combat encounters. Each was distinctive because the characters and their powers were new. But for a long-term game, I just can't see having that many combats. Give the party two chances to use their powers, then level them up so they get a new toy. Spread those 50 or 60 combat encounters over 30 levels, and things should stay fresher. [/QUOTE]
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The Slow Death of Epic Tier
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