Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 5385091" data-attributes="member: 59082"><p>If there is one thing that 4E did right it is that it kept the different tiers interesting and distinct. I speak more from anecdote and imaginative extrapolation as my group has yet to even dip into Paragon tier (we're at 10th level), but I'm exciting about the two tiers going forward and everything I've read points to a positive experience.</p><p></p><p>The lack of support <em>is </em>problematic and something WotC should probably address with a DMG 3. But I disagree with the notion that Epic adventure ideas are rare and rather monolithic; in addition to what some have said, an Epic campaign could be focused on creating other worlds, uncovering deep truths, guiding the rise and fall of civilization, etc.</p><p></p><p>I've designed my own campaign world somewhat unconsciously to have different regions more or less appropriate to different tiers. For example, there is a region behind a high mountain range called the Storm Lands that is wracked by terrible magical storms and filled with roaming gargantuan monsters ala the Tarrasque and dragons. The Storm Lands hold the key to many of the secrets of the world; if the PCs get to Epic tier, I will likely provide opportunities and incentive for them to go into it. It isn't a different plane in that it is set in the main world, but its laws are very different.</p><p></p><p>I also like the idea of a single 30-level campaign bringing a given world to resolution, some kind of finality--some degree of apocalyptic, so that the next campaign would either be set many years in the future after the fall-out of the last campaign, or in an entirely different world. In that sense, Epic tier can be about climaxing the entire campaign setting - a great war, cataclysm, world-saving (or ending) battle or quest. The PCs become new gods for the next campaign, or mythic saviors (or destroyers) of the Old World.</p><p></p><p>On the other hand, I see nothing wrong with ending a campaign at 20th level. Paragon characters are the true heroes of a world; Epic characters are extremely rare, living myths. Paragon characters are the celebrities of a given city or nation; Epic characters have transcended to the level of rulers or legendary heroes. A campaign could end when the characters get to Epic, because they are "off stage" now, no longer adventuring. Lots of different ways to configure this.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5385091, member: 59082"] If there is one thing that 4E did right it is that it kept the different tiers interesting and distinct. I speak more from anecdote and imaginative extrapolation as my group has yet to even dip into Paragon tier (we're at 10th level), but I'm exciting about the two tiers going forward and everything I've read points to a positive experience. The lack of support [I]is [/I]problematic and something WotC should probably address with a DMG 3. But I disagree with the notion that Epic adventure ideas are rare and rather monolithic; in addition to what some have said, an Epic campaign could be focused on creating other worlds, uncovering deep truths, guiding the rise and fall of civilization, etc. I've designed my own campaign world somewhat unconsciously to have different regions more or less appropriate to different tiers. For example, there is a region behind a high mountain range called the Storm Lands that is wracked by terrible magical storms and filled with roaming gargantuan monsters ala the Tarrasque and dragons. The Storm Lands hold the key to many of the secrets of the world; if the PCs get to Epic tier, I will likely provide opportunities and incentive for them to go into it. It isn't a different plane in that it is set in the main world, but its laws are very different. I also like the idea of a single 30-level campaign bringing a given world to resolution, some kind of finality--some degree of apocalyptic, so that the next campaign would either be set many years in the future after the fall-out of the last campaign, or in an entirely different world. In that sense, Epic tier can be about climaxing the entire campaign setting - a great war, cataclysm, world-saving (or ending) battle or quest. The PCs become new gods for the next campaign, or mythic saviors (or destroyers) of the Old World. On the other hand, I see nothing wrong with ending a campaign at 20th level. Paragon characters are the true heroes of a world; Epic characters are extremely rare, living myths. Paragon characters are the celebrities of a given city or nation; Epic characters have transcended to the level of rulers or legendary heroes. A campaign could end when the characters get to Epic, because they are "off stage" now, no longer adventuring. Lots of different ways to configure this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
Top