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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="FireLance" data-source="post: 5385116" data-attributes="member: 3424"><p>Let me throw in what may be a fairly controversial idea: many DMs don't like Epic-level play because Epic-level PCs should have a great deal of ability to change the world, and this is something that they either do not want, or do not feel equipped to handle.</p><p></p><p>Take a look at the list of motivations for high-levels PCs that <strong>the Jester</strong> came up with in his post:</p><p style="margin-left: 20px">The founding of an empire and a dynasty by one pc </p> <p style="margin-left: 20px">The founding of a religion by another </p> <p style="margin-left: 20px">The creation and population of a plane </p> <p style="margin-left: 20px">The extermination of a species of monster </p><p>A DM who is invested in "his" homebrew might not want the PCs' actions interfering with "his" creation. Conversely, a DM who has gone through the Heroic and Paragon tiers by basically running dungeon crawls may find it difficult to switch gears when the PCs' ambitions expand beyond killing monsters and taking their stuff.</p><p></p><p>I think WotC has tried to address this by tying the flavor of their Epic destinies to the achievement of such goals. If you want to establish an empire and found a dynasty, take the "Dynast Emperor" epic destiny, and after you complete your 30th level quest ("You enter the final 10-square by 10-square room in the Epic planar dungeon. An Epic planar god is guarding an Epic planar artifact.") you automatically succeed at your goal with no additional rolls or effort required on the part of either you or the DM. After that, the campaign reboots and the DM doesn't have to worry about how what you have done will change the campaign setting thereafter. IMO, it's a way of handling PC ambition, but it's not a very satisfying way to do so. </p><p></p><p>IMO, Epic-level play should be about the PCs trying to make fundamental changes to the world, and seeing the effects of those changes. I guess there's not much that can be done about DMs who don't want the PCs messing with "their" creations, but for the rest, I think a sourcebook on how to handle the types of things that Epic-level PCs might want to do, how to craft problems related to those ambitions that would be challenging but not impossible to overcome, and how the PCs can actually experience (directly or indirectly) the effects (beneficial or otherwise) of their efforts to change the world before the campaign ends would be invaluable. However, given the scope and variety of possible Epic-tier goals, I'm not sure if it is possible.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5385116, member: 3424"] Let me throw in what may be a fairly controversial idea: many DMs don't like Epic-level play because Epic-level PCs should have a great deal of ability to change the world, and this is something that they either do not want, or do not feel equipped to handle. Take a look at the list of motivations for high-levels PCs that [B]the Jester[/B] came up with in his post: [INDENT]The founding of an empire and a dynasty by one pc The founding of a religion by another The creation and population of a plane The extermination of a species of monster [/INDENT]A DM who is invested in "his" homebrew might not want the PCs' actions interfering with "his" creation. Conversely, a DM who has gone through the Heroic and Paragon tiers by basically running dungeon crawls may find it difficult to switch gears when the PCs' ambitions expand beyond killing monsters and taking their stuff. I think WotC has tried to address this by tying the flavor of their Epic destinies to the achievement of such goals. If you want to establish an empire and found a dynasty, take the "Dynast Emperor" epic destiny, and after you complete your 30th level quest ("You enter the final 10-square by 10-square room in the Epic planar dungeon. An Epic planar god is guarding an Epic planar artifact.") you automatically succeed at your goal with no additional rolls or effort required on the part of either you or the DM. After that, the campaign reboots and the DM doesn't have to worry about how what you have done will change the campaign setting thereafter. IMO, it's a way of handling PC ambition, but it's not a very satisfying way to do so. IMO, Epic-level play should be about the PCs trying to make fundamental changes to the world, and seeing the effects of those changes. I guess there's not much that can be done about DMs who don't want the PCs messing with "their" creations, but for the rest, I think a sourcebook on how to handle the types of things that Epic-level PCs might want to do, how to craft problems related to those ambitions that would be challenging but not impossible to overcome, and how the PCs can actually experience (directly or indirectly) the effects (beneficial or otherwise) of their efforts to change the world before the campaign ends would be invaluable. However, given the scope and variety of possible Epic-tier goals, I'm not sure if it is possible. [/QUOTE]
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The Slow Death of Epic Tier
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