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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="defendi" data-source="post: 5385823" data-attributes="member: 53467"><p>I just finished a campaign and we ended with all the characters level 30. They left the world for the first time (not counting little demi-planes in the world) in the last adventure. They were all pretty satisfied. I essentially put them in a situation where they were the only ones who could save the world, pretty standard stuff, but also brought up a lot of epic events in their past through newly-remembered memories.</p><p></p><p>Essentially, it was epic tier because they were fighting an epic goal (the fall of everything) and they were uncovering an epic past (did they allow everything to fall once before). I also had all of their personal stories climax at the same time, as X character found out how Y prophecy applied to them and Z character had to choose between getting his wish and fighting his greatest enemy or sacrifice his life (and his dream) holding off a hoard and save the party. Meanwhile another character was trying to redeem the soul of a 10,000-year-old Demon. Epic is about making it feel epic, I think, not about pigeon-holed locations. (Scenary and visuals help, though)</p><p></p><p>Things were getting easier at the end, but I didn't mind, especially in that last adventure. I've challenged them enough and (at least at the end) there SHOULD be periods where they feel awesome and unstoppable. Ironically, the hardest battle they fought was 30 minions from a poorly defensible position, in that last adventure. It is more difficult to challenge them at the highest levels. I didn't stop trying, but I stopped worrying if I failed at level 30.</p></blockquote><p></p>
[QUOTE="defendi, post: 5385823, member: 53467"] I just finished a campaign and we ended with all the characters level 30. They left the world for the first time (not counting little demi-planes in the world) in the last adventure. They were all pretty satisfied. I essentially put them in a situation where they were the only ones who could save the world, pretty standard stuff, but also brought up a lot of epic events in their past through newly-remembered memories. Essentially, it was epic tier because they were fighting an epic goal (the fall of everything) and they were uncovering an epic past (did they allow everything to fall once before). I also had all of their personal stories climax at the same time, as X character found out how Y prophecy applied to them and Z character had to choose between getting his wish and fighting his greatest enemy or sacrifice his life (and his dream) holding off a hoard and save the party. Meanwhile another character was trying to redeem the soul of a 10,000-year-old Demon. Epic is about making it feel epic, I think, not about pigeon-holed locations. (Scenary and visuals help, though) Things were getting easier at the end, but I didn't mind, especially in that last adventure. I've challenged them enough and (at least at the end) there SHOULD be periods where they feel awesome and unstoppable. Ironically, the hardest battle they fought was 30 minions from a poorly defensible position, in that last adventure. It is more difficult to challenge them at the highest levels. I didn't stop trying, but I stopped worrying if I failed at level 30. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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