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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="Dausuul" data-source="post: 5385832" data-attributes="member: 58197"><p>My campaign ran from level 1 up to level 14, then went on break for a while and recently resumed. When we came back, I was fired up to go all the way to 30th--and then I started planning out encounters, and realized I was already struggling to find reasonable threats.</p><p></p><p>When we started this campaign, I created a campaign setting that was, IMO, ideally designed for heroic-tier adventures: A world in the grip of an ice age, where the PCs would go on long treks through tundra and snowy pine forests and icelocked mountains, battling white wolves and orc marauders and lurking trolls, and dealing with the dangers of the wintry environment. And in Heroic tier, it went smashingly.</p><p></p><p>But now the PCs have outleveled the wolves and orcs, and trolls won't last much longer. I'm sending them on a jaunt to the Abyss for a bit, but it kind of defeats the point of having an interesting setting if they never get to adventure in it. By sending the party into the most dangerous parts of the game world (the white wastes of the north where the lord of winter reigns), I think I can squeeze out enough challenges to take them to level 20. After that, I'm done. The plans I had for epic tier will have to be shelved.</p><p></p><p>(I have an idea to address the issue: PCs no longer get a 1/2 level bonus to attacks, defenses, and skills. Monster stats remain unchanged*. Unfortunately, I'll probably have to wait till next campaign to implement it, and even then I expect a lot of whining... my players have gotten totally hooked on the Character Builder. Hey, Wizards, I don't suppose we could get a "no half level bonus" option in the CB?)</p><p></p><p>[size=-2]*I crunched some numbers on how this would affect monster threat level and came up with this: Treat the party as being 2/3 of their actual level when calculating XP budget, and 1/2 their actual level when choosing monsters to fight. So an 18th-level party would have a 12th-level XP budget, which I would fill out with monsters around 9th level or so. Hence, as the PCs level up, they tend to face larger numbers of foes.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5385832, member: 58197"] My campaign ran from level 1 up to level 14, then went on break for a while and recently resumed. When we came back, I was fired up to go all the way to 30th--and then I started planning out encounters, and realized I was already struggling to find reasonable threats. When we started this campaign, I created a campaign setting that was, IMO, ideally designed for heroic-tier adventures: A world in the grip of an ice age, where the PCs would go on long treks through tundra and snowy pine forests and icelocked mountains, battling white wolves and orc marauders and lurking trolls, and dealing with the dangers of the wintry environment. And in Heroic tier, it went smashingly. But now the PCs have outleveled the wolves and orcs, and trolls won't last much longer. I'm sending them on a jaunt to the Abyss for a bit, but it kind of defeats the point of having an interesting setting if they never get to adventure in it. By sending the party into the most dangerous parts of the game world (the white wastes of the north where the lord of winter reigns), I think I can squeeze out enough challenges to take them to level 20. After that, I'm done. The plans I had for epic tier will have to be shelved. (I have an idea to address the issue: PCs no longer get a 1/2 level bonus to attacks, defenses, and skills. Monster stats remain unchanged*. Unfortunately, I'll probably have to wait till next campaign to implement it, and even then I expect a lot of whining... my players have gotten totally hooked on the Character Builder. Hey, Wizards, I don't suppose we could get a "no half level bonus" option in the CB?) [size=-2]*I crunched some numbers on how this would affect monster threat level and came up with this: Treat the party as being 2/3 of their actual level when calculating XP budget, and 1/2 their actual level when choosing monsters to fight. So an 18th-level party would have a 12th-level XP budget, which I would fill out with monsters around 9th level or so. Hence, as the PCs level up, they tend to face larger numbers of foes.[/size] [/QUOTE]
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The Slow Death of Epic Tier
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