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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5385890" data-attributes="member: 82106"><p>I would say you can't equate AD&D and 4e levels with each other though. AD&D level advancement was generally pretty slow. The first 3-5 levels could go moderately fast if the DM chose but they could also last a LONG time (in the last 2e campaign I ran we played something like 48 sessions over more than a year and the PCs had reached 8th level). I'd consider levels 1-5 to be roughly equivalent to heroic, and 6th-12th roughly equivalent to paragon myself. Once you went past 12th level things pretty much broke down with AD&D. A good smart party at that point could defeat all but the most stacked combat situations and had enough magic to bypass or trivialize most anything else.</p><p></p><p>So what you basically had was maybe a good 100-150 sessions of play for a 1e/2e campaign. Then maybe if you were into playing the highest levels you might do another 50 sessions getting to 18th level, but the DM will be very hard pressed to make them really challenging.</p><p></p><p>With 4e you have a good solid 30 levels that should probably run you 50-100 sessions to play through at standard advancement rates, maybe less. Groups that liked to restart at 12th in the old days may well want to restart at 20th now. The main difference is advancement is a bit faster through the whole campaign and there are more levels, so they come quicker. In the old days you might only level every 6-10 sessions, while in 4e it seems to be designed for a 2-3 session per level rate.</p><p></p><p>If by 'end game' of AD&D you mean getting to Name Level, getting followers, and building a stronghold (or whatever). It was a decent goal, but personally I don't recall too many games I have run where people took advantage of it. Some did, but it isn't that interesting for a lot of players. Beyond that the high level game in AD&D was for me at least not that interesting. Once the Magic User has 7th level spells things tend to get pretty wonky and unplayable. You can have fun with it, but it is pretty hard to put together a story line that will hold together well. There were also VERY few monsters that were any kind of challenge in AD&D past 12th level. </p><p></p><p>Honestly though, 18 levels vs 30? I think it is sort of 6 of one and half-dozen of the other.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5385890, member: 82106"] I would say you can't equate AD&D and 4e levels with each other though. AD&D level advancement was generally pretty slow. The first 3-5 levels could go moderately fast if the DM chose but they could also last a LONG time (in the last 2e campaign I ran we played something like 48 sessions over more than a year and the PCs had reached 8th level). I'd consider levels 1-5 to be roughly equivalent to heroic, and 6th-12th roughly equivalent to paragon myself. Once you went past 12th level things pretty much broke down with AD&D. A good smart party at that point could defeat all but the most stacked combat situations and had enough magic to bypass or trivialize most anything else. So what you basically had was maybe a good 100-150 sessions of play for a 1e/2e campaign. Then maybe if you were into playing the highest levels you might do another 50 sessions getting to 18th level, but the DM will be very hard pressed to make them really challenging. With 4e you have a good solid 30 levels that should probably run you 50-100 sessions to play through at standard advancement rates, maybe less. Groups that liked to restart at 12th in the old days may well want to restart at 20th now. The main difference is advancement is a bit faster through the whole campaign and there are more levels, so they come quicker. In the old days you might only level every 6-10 sessions, while in 4e it seems to be designed for a 2-3 session per level rate. If by 'end game' of AD&D you mean getting to Name Level, getting followers, and building a stronghold (or whatever). It was a decent goal, but personally I don't recall too many games I have run where people took advantage of it. Some did, but it isn't that interesting for a lot of players. Beyond that the high level game in AD&D was for me at least not that interesting. Once the Magic User has 7th level spells things tend to get pretty wonky and unplayable. You can have fun with it, but it is pretty hard to put together a story line that will hold together well. There were also VERY few monsters that were any kind of challenge in AD&D past 12th level. Honestly though, 18 levels vs 30? I think it is sort of 6 of one and half-dozen of the other. [/QUOTE]
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The Slow Death of Epic Tier
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